Player Matchup

Medusa
Medusa
Bronze III
AlphaGym
Medusa
Bronze III
Level 120
God Stats
0W - 2L
1,812 SR
Queue Stats
2W - 13L
1,462 MMR
Solo
Bakasura
Bakasura
Gold V
Deblante
Bakasura
Gold V
Level 204
God Stats
2W - 2L
1,585 SR
Queue Stats
865W - 893L
1,385 MMR
Party 2
Agni
Agni
Silver II
Imi3183729456
Agni
Silver II
Level 101
God Stats
11W - 4L
1,729 SR
Queue Stats
376W - 369L
1,467 MMR
Solo
Fafnir
Fafnir
Silver II
Sylveonnnn
Fafnir
Silver II
Level 155
God Stats
8W - 5L
1,507 SR
Queue Stats
413W - 404L
1,461 MMR
Solo
Arachne
Arachne
Gold II
XoKCoJI
Arachne
Gold II
Level 147
God Stats
18W - 12L
1,595 SR
Queue Stats
473W - 463L
1,539 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,646 SR
1,463 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,604 SR
1,469 MMR
Chronos
Chronos
Bronze III
 
Chronos
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Liġi
Sylvanus
Silver II
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 58L
1,466 MMR
Solo
Thor
Thor
Silver I
MaestroDC
Thor
Silver I
Level 197
God Stats
2W - 1L
2,019 SR
Queue Stats
211W - 174L
1,459 MMR
Party 1
Hercules
Hercules
Gold IV
dracula296
Hercules
Gold IV
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
382W - 388L
1,451 MMR
Solo
Sol
Sol
Gold IV
iron619
Sol
Gold IV
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 31L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlphaGym
Medusa
10
2 / 5 / 2
6,124
437
6,096
10,723
3,669
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Deblante
Bakasura
13
4 / 4 / 1
7,935
567
9,932
15,784
7,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 0
6,848
489
7,034
9,529
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
Sylveonnnn
Fafnir
9
2 / 2 / 4
6,746
482
6,202
10,039
9,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
XoKCoJI
Arachne
12
3 / 5 / 2
7,146
510
6,233
15,071
5,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangNemesisVulcan

VS

Bans
SusanoIshtarFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
5 / 1 / 3
9,346
668
5,182
6,957
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Liġi
Sylvanus
10
2 / 4 / 6
7,428
531
4,412
15,608
10,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
18
11 / 0 / 6
10,533
752
14,360
10,204
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
dracula296
Hercules
13
1 / 4 / 3
8,216
587
8,412
12,411
9,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
12
2 / 3 / 7
7,799
557
9,848
10,459
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
12
Kills
21
21
Deaths
12
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
1
3
6.5
L
Medusa
AlphaGym
Medusa
2
5
2
0.6
L
Bakasura
Deblante
Bakasura
4
4
1
1.13
L
1
5
0
0.2
W
Sylvanus
Liġi
Sylvanus
2
4
6
1.25
W
Thor
11
0
6
14
L
Fafnir
Sylveonnnn
Fafnir
2
2
4
2
L
Arachne
XoKCoJI
Arachne
3
5
2
0.8
W
Hercules
dracula296
Hercules
1
4
3
0.63
W
Sol
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,497
Damage
42,214
61,146
Taken
55,639
29,134
Mitigated
31,717
13,427
Healing
17,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,182
1,282
0
934
6,957
2,727
236
3,046
3,911
69,765
0
L
Medusa
AlphaGym
Medusa
6,096
3,529
0
2,139
10,723
3,669
0
5,260
5,463
0
35,420
L
Bakasura
Deblante
Bakasura
9,932
6,995
0
2,962
15,784
7,025
0
639
15,105
0
53,132
L
7,034
344
80
668
9,529
3,613
315
4,667
4,809
49,632
0
W
Sylvanus
Liġi
Sylvanus
4,412
860
3,746
5,358
15,608
10,241
0
4,484
10,970
18,546
0
W
Thor
14,360
4,570
0
464
10,204
4,515
0
2,466
7,738
0
97,692
L
Fafnir
Sylveonnnn
Fafnir
6,202
1,494
1,494
2,838
10,039
9,137
3
4,307
5,732
16,036
0
L
Arachne
XoKCoJI
Arachne
6,233
4,240
0
3,246
15,071
5,690
0
3,874
11,165
0
53,087
W
Hercules
dracula296
Hercules
8,412
3,834
0
2,521
12,411
9,784
0
0
10,607
0
60,573
W
Sol
9,848
4,766
0
4,006
10,459
4,450
321
4,579
5,880
55,250
5,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,799
Gold Earned
43,322
364
Minions Killed
490
0
Camps Cleared
0
1,420,133
Distance Traveled
1,437,496
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,346
668
145
10
0
307,381
0
L
Medusa
6,124
437
64
5
0
269,653
1
L
Bakasura
7,935
567
108
8
0
313,283
4
L
Agni
6,848
489
96
7
0
258,360
8
W
Sylvanus
7,428
531
27
2
0
275,932
0
W
Thor
10,533
752
128
9
0
324,839
0
L
Fafnir
6,746
482
15
1
0
269,025
5
L
Arachne
7,146
510
81
6
0
309,812
1
W
Hercules
8,216
587
106
8
0
272,591
0
W
Sol
7,799
557
84
6
0
256,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role