Player Matchup

Cthulhu
Cthulhu
LieutenantDan302
Cthulhu
Level 25
God Stats
18W - 17L
1,775 SR
Queue Stats
18W - 17L
1,657 Elo+
Party 1
Hou Yi
Hou Yi
tastypower99
Hou Yi
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Zeus
Zeus
the_force72
Zeus
Level 47
God Stats
3W - 4L
1,775 SR
Queue Stats
30W - 28L
1,399 Elo+
Party 1
Team Averages
Level 26
1,684 SR
1,519 Elo+

VS

Team Averages
Level 54
1,597 SR
1,300 Elo+
Anubis
Anubis
Commander Zeek
Anubis
Level 59
God Stats
26W - 15L
1,619 SR
Queue Stats
32W - 19L
1,511 Elo+
Solo
Izanami
Izanami
Turcios_azael13
Izanami
Level 66
God Stats
1W - 1L
1,673 SR
Queue Stats
9W - 10L
1,047 Elo+
Solo
Lancelot
Lancelot
natedogg1281
Lancelot
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 44L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,535
628
5,741
10,976
5,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
12
0 / 1 / 1
7,393
616
3,525
7,869
2,448
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 0
8,075
673
7,087
8,565
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
9,067
756
15,600
8,160
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 0
8,624
719
3,273
7,609
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
natedogg1281
Lancelot
14
1 / 0 / 3
8,548
712
2,802
5,621
3,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
1
Kills
5
5
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
0
1
1
0.5
W
2
0
0
2
W
Lancelot
natedogg1281
Lancelot
1
0
3
2.5
L
Hou Yi
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,353
Damage
21,675
27,410
Taken
21,390
9,991
Mitigated
11,675
7,455
Healing
6,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,600
101
0
3,654
8,160
4,835
0
4,721
3,439
51,128
0
L
5,741
108
99
4,330
10,976
5,197
0
4,934
6,042
27,197
0
W
3,273
2,198
0
1,577
7,609
3,215
497
5,015
2,594
0
38,579
W
Lancelot
natedogg1281
Lancelot
2,802
212
0
792
5,621
3,625
380
3,107
2,514
0
17,976
L
Hou Yi
3,525
1,585
0
976
7,869
2,448
0
4,827
3,042
0
12,087
L
7,087
703
0
2,050
8,565
2,346
0
5,888
2,677
40,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,003
Gold Earned
26,239
134
Minions Killed
178
0
Camps Cleared
0
668,330
Distance Traveled
762,618
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,067
756
81
7
0
224,460
0
L
Cthulhu
7,535
628
35
3
0
239,366
4
W
Izanami
8,624
719
69
6
0
257,445
0
W
Lancelot
8,548
712
28
2
0
280,713
0
L
Hou Yi
7,393
616
23
2
0
198,578
2
L
Zeus
8,075
673
76
6
0
230,386
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role