Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BLASSKIN
Anubis
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 113L
1,518 Elo+
Party 1
Ne Zha
Ne Zha
R4gn4r0k420
Ne Zha
Level 156
God Stats
2W - 2L
1,272 SR
Queue Stats
63W - 74L
1,516 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
deathstorm90
Ah Muzen Cab
Level 143
God Stats
2W - 1L
1,727 SR
Queue Stats
33W - 50L
1,510 Elo+
Party 1
Mulan
Mulan
mega dood2003
Mulan
Level 105
God Stats
18W - 11L
1,641 SR
Queue Stats
32W - 34L
1,488 Elo+
Party 1
Team Averages
Level 146
1,528 SR
1,506 Elo+

VS

Team Averages
Level 48
1,475 SR
1,330 Elo+
Cliodhna
Cliodhna
Blackschadow5880
Cliodhna
Level 60
God Stats
5W - 5L
1,474 SR
Queue Stats
73W - 54L
1,530 Elo+
Party 3
Cerberus
Cerberus
Enes280598
Cerberus
Level 16
God Stats
2W - 2L
1,485 SR
Queue Stats
2W - 8L
1,213 Elo+
Party 2
Zhong Kui
Zhong Kui
SAITAMA44_33
Zhong Kui
Level 101
God Stats
1W - 1L
1,654 SR
Queue Stats
92W - 81L
1,257 Elo+
Party 2
King Arthur
King Arthur
blackschadow16
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 216L
1,485 Elo+
Party 3
Chiron
Chiron
gurhancano
Chiron
Level 18
God Stats
1W - 6L
1,264 SR
Queue Stats
3W - 11L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
6 / 2 / 11
8,536
569
9,783
13,446
13,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
BLASSKIN
Anubis
14
11 / 0 / 3
9,603
640
11,650
5,913
3,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
14
2 / 1 / 7
8,338
556
6,554
13,090
5,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
deathstorm90
Ah Muzen Cab
14
7 / 2 / 10
9,369
625
17,854
11,527
4,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 1 / 1
8,490
566
6,807
11,053
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,144
543
9,150
14,936
5,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Enes280598
Cerberus
9
0 / 8 / 1
5,822
388
3,465
19,950
9,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
SAITAMA44_33
Zhong Kui
12
0 / 7 / 0
6,809
454
6,839
14,440
8,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
blackschadow16
King Arthur
12
1 / 2 / 0
6,951
463
6,809
12,079
11,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
gurhancano
Chiron
9
1 / 6 / 1
6,067
404
4,776
11,939
3,288
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
26
Kills
6
6
Deaths
26
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
6
2
11
5.75
W
Anubis
BLASSKIN
Anubis
11
0
3
12.5
L
4
3
1
1.5
L
Cerberus
Enes280598
Cerberus
0
8
1
0.06
W
Ne Zha
2
1
7
5.5
L
Zhong Kui
SAITAMA44_33
Zhong Kui
0
7
0
0
L
King Arthur
blackschadow16
King Arthur
1
2
0
0.5
W
Ah Muzen Cab
deathstorm90
Ah Muzen Cab
7
2
10
6
L
Chiron
gurhancano
Chiron
1
6
1
0.25
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,648
Damage
31,039
55,029
Taken
73,344
38,860
Mitigated
37,625
25,489
Healing
12,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,783
3,398
1,669
4,498
13,446
13,791
336
3,649
9,797
29,387
9,073
W
Anubis
BLASSKIN
Anubis
11,650
1,258
0
5,228
5,913
3,175
732
3,588
2,325
69,026
0
L
9,150
1,905
0
1,676
14,936
5,463
0
2,967
11,969
0
64,593
L
Cerberus
Enes280598
Cerberus
3,465
235
920
3,854
19,950
9,653
0
6,434
13,108
21,383
0
W
Ne Zha
6,554
1,427
0
6,429
13,090
5,931
728
1,435
11,655
0
62,614
L
Zhong Kui
SAITAMA44_33
Zhong Kui
6,839
820
180
2,655
14,440
8,219
0
6,811
7,561
46,729
0
L
King Arthur
blackschadow16
King Arthur
6,809
1,154
0
500
12,079
11,002
0
750
10,570
367
43,357
W
Ah Muzen Cab
deathstorm90
Ah Muzen Cab
17,854
7,620
0
3,081
11,527
4,755
1,871
2,047
9,480
0
74,850
L
Chiron
gurhancano
Chiron
4,776
1,209
582
2,246
11,939
3,288
0
4,359
7,580
0
34,973
W
6,807
948
0
4,584
11,053
11,208
0
130
10,923
710
58,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
33,793
468
Minions Killed
368
0
Camps Cleared
0
1,443,405
Distance Traveled
1,409,592
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,536
569
69
5
0
260,102
0
W
Anubis
9,603
640
120
8
0
285,400
0
L
Cliodhna
8,144
543
87
6
0
355,390
2
L
Cerberus
5,822
388
54
4
0
254,754
1
W
Ne Zha
8,338
556
91
6
0
342,037
0
L
Zhong Kui
6,809
454
82
5
0
257,014
0
L
King Arthur
6,951
463
68
5
0
271,955
4
W
Ah Muzen Cab
9,369
625
81
5
0
281,882
0
L
Chiron
6,067
404
77
5
0
270,479
0
W
Mulan
8,490
566
107
7
0
273,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role