Player Matchup

Thor
Thor
 
Thor
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlphaeusZR
Sylvanus
Level 150
God Stats
3W - 3L
1,650 SR
Queue Stats
260W - 263L
1,558 Elo+
Party 4
King Arthur
King Arthur
dorv
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,473 Elo+
Party 3
Merlin
Merlin
ferreira0719
Merlin
Level 139
God Stats
0W - 2L
1,242 SR
Queue Stats
58W - 43L
1,552 Elo+
Party 3
Sol
Sol
iChaddd
Sol
Level 49
God Stats
2W - 3L
1,673 SR
Queue Stats
191W - 195L
1,634 Elo+
Party 4
Team Averages
Level 81
1,513 SR
1,544 Elo+

VS

Team Averages
Level 82
1,538 SR
1,481 Elo+
Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Hungules
Ao Kuang
Level 95
God Stats
39W - 39L
1,466 SR
Queue Stats
357W - 337L
1,471 Elo+
Party 1
Cliodhna
Cliodhna
Kh0matose
Cliodhna
Level 123
God Stats
4W - 1L
1,854 SR
Queue Stats
75W - 55L
1,560 Elo+
Party 2
Sol
Sol
TheRevBeefE
Sol
Level 92
God Stats
6W - 1L
1,668 SR
Queue Stats
12W - 7L
1,539 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ate9eightch9
Cu Chulainn
Level 37
God Stats
5W - 2L
1,203 SR
Queue Stats
130W - 162L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 4 / 0
5,051
421
1,145
9,408
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
AlphaeusZR
Sylvanus
9
0 / 0 / 3
6,077
506
1,868
7,385
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
dorv
King Arthur
9
0 / 5 / 0
4,848
404
3,316
11,482
8,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
11
1 / 1 / 1
6,065
505
3,496
4,558
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
12
2 / 1 / 0
6,850
571
3,742
6,159
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 1 / 2
8,178
682
3,107
4,200
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Hungules
Ao Kuang
11
2 / 0 / 3
6,651
554
3,879
5,598
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
Kh0matose
Cliodhna
13
7 / 0 / 0
8,014
668
8,479
9,214
4,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 0
6,655
555
4,050
5,039
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ate9eightch9
Cu Chulainn
11
0 / 1 / 2
6,398
533
2,659
10,843
7,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
11
11
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
Ra
 
Ra
1
1
2
2
L
Sylvanus
AlphaeusZR
Sylvanus
0
0
3
1.5
W
Ao Kuang
Hungules
Ao Kuang
2
0
3
3.5
W
Cliodhna
Kh0matose
Cliodhna
7
0
0
7
W
1
1
0
1
W
Cu Chulainn
ate9eightch9
Cu Chulainn
0
1
2
1
L
King Arthur
dorv
King Arthur
0
5
0
0
L
Merlin
1
1
1
1.5
L
Sol
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,567
Damage
22,174
38,992
Taken
34,894
20,146
Mitigated
16,848
10,378
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,145
190
0
860
9,408
3,401
0
4,190
5,218
0
27,911
W
Ra
 
Ra
3,107
86
153
2,039
4,200
1,791
903
2,517
1,683
75,268
0
L
Sylvanus
AlphaeusZR
Sylvanus
1,868
569
943
4,032
7,385
4,524
0
1,812
5,573
15,373
0
W
Ao Kuang
Hungules
Ao Kuang
3,879
1,162
0
1,284
5,598
2,038
150
214
5,384
33,275
0
W
Cliodhna
Kh0matose
Cliodhna
8,479
1,139
0
4,451
9,214
4,359
50
932
8,282
0
55,174
W
4,050
1,695
0
2,031
5,039
1,632
1,273
2,462
2,577
45,258
0
W
Cu Chulainn
ate9eightch9
Cu Chulainn
2,659
180
132
4,652
10,843
7,028
0
3,406
7,437
0
31,465
L
King Arthur
dorv
King Arthur
3,316
536
0
1,680
11,482
8,425
0
869
10,613
878
20,288
L
Merlin
3,496
326
0
500
4,558
1,545
0
1,989
2,569
57,386
0
L
Sol
3,742
1,265
0
2,363
6,159
2,251
381
2,176
3,983
59,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,891
Gold Earned
35,896
316
Minions Killed
403
0
Camps Cleared
0
1,104,244
Distance Traveled
1,259,536
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,051
421
58
5
0
233,843
0
W
Ra
8,178
682
136
11
0
243,425
2
L
Sylvanus
6,077
506
19
2
0
229,451
1
W
Ao Kuang
6,651
554
52
4
0
284,250
3
W
Cliodhna
8,014
668
88
7
0
290,822
2
W
Sol
6,655
555
76
6
0
219,910
0
W
Cu Chulainn
6,398
533
51
4
0
221,129
5
L
King Arthur
4,848
404
28
2
0
201,244
0
L
Merlin
6,065
505
96
8
0
223,677
2
L
Sol
6,850
571
115
10
0
216,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role