Player Matchup

Achilles
Achilles
CosmicParadigm
Achilles
Level 120
God Stats
0W - 2L
1,280 SR
Queue Stats
122W - 121L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Kingcandy441593
Nu Wa
Level 106
God Stats
5W - 4L
1,293 SR
Queue Stats
142W - 144L
1,483 Elo+
Solo
Thanatos
Thanatos
SeaShadow 101
Thanatos
Level 67
God Stats
11W - 12L
1,284 SR
Queue Stats
106W - 106L
1,429 Elo+
Solo
Chernobog
Chernobog
TAHKOgotzTALENT
Chernobog
Level 51
God Stats
0W - 3L
1,483 SR
Queue Stats
7W - 15L
1,314 Elo+
Solo
Sylvanus
Sylvanus
TheMARTINIKID
Sylvanus
Level 172
God Stats
23W - 26L
1,496 SR
Queue Stats
326W - 318L
1,440 Elo+
Solo
Team Averages
Level 103
1,367 SR
1,422 Elo+

VS

Team Averages
Level 75
1,471 SR
1,423 Elo+
Mercury
Mercury
Fate28
Mercury
Level 51
God Stats
3W - 2L
1,553 SR
Queue Stats
62W - 57L
1,450 Elo+
Solo
Sol
Sol
Im-Neko7
Sol
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 61L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
Mad Hazerd
Cthulhu
Level 89
God Stats
23W - 26L
1,444 SR
Queue Stats
181W - 200L
1,480 Elo+
Solo
Baba Yaga
Baba Yaga
Vulpix11
Baba Yaga
Level 85
God Stats
8W - 10L
1,359 SR
Queue Stats
167W - 171L
1,438 Elo+
Solo
Nike
Nike
XienXienn
Nike
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 13L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 1 / 0
7,432
531
7,204
10,723
12,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 6 / 1
7,193
514
4,505
8,872
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
SeaShadow 101
Thanatos
10
2 / 6 / 1
6,738
481
6,829
13,451
5,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
TAHKOgotzTALENT
Chernobog
11
1 / 2 / 3
6,520
466
8,284
13,981
5,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TheMARTINIKID
Sylvanus
11
0 / 7 / 4
6,152
439
6,787
18,097
12,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fate28
Mercury
15
8 / 1 / 5
9,215
658
8,843
9,955
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
7 / 2 / 3
8,214
587
19,673
17,011
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Mad Hazerd
Cthulhu
12
3 / 1 / 6
8,189
585
7,010
15,169
12,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
Vulpix11
Baba Yaga
14
4 / 0 / 4
8,856
633
8,356
4,965
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nike
12
0 / 2 / 1
7,749
554
5,130
9,677
7,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
22
22
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
1
0
2
W
Mercury
Fate28
Mercury
8
1
5
10.5
W
7
2
3
4.25
L
1
6
1
0.25
W
Cthulhu
Mad Hazerd
Cthulhu
3
1
6
6
L
Thanatos
SeaShadow 101
Thanatos
2
6
1
0.42
L
Chernobog
TAHKOgotzTALENT
Chernobog
1
2
3
1.25
L
Sylvanus
TheMARTINIKID
Sylvanus
0
7
4
0.29
W
Baba Yaga
Vulpix11
Baba Yaga
4
0
4
6
W
Nike
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,609
Damage
49,012
65,124
Taken
56,777
39,537
Mitigated
31,377
24,249
Healing
20,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,204
1,101
0
4,878
10,723
12,576
0
0
10,723
2,543
39,677
W
Mercury
Fate28
Mercury
8,843
4,075
0
1,137
9,955
3,544
649
2,207
7,659
0
68,978
W
19,673
8,884
169
10,649
17,011
5,971
4,125
4,060
12,951
70,851
0
L
4,505
1,569
0
318
8,872
3,131
805
4,818
4,016
45,952
0
W
Cthulhu
Mad Hazerd
Cthulhu
7,010
418
2,324
4,197
15,169
12,978
131
3,168
12,001
23,621
454
L
Thanatos
SeaShadow 101
Thanatos
6,829
1,489
0
7,852
13,451
5,652
0
6,623
6,785
0
29,853
L
Chernobog
TAHKOgotzTALENT
Chernobog
8,284
5,007
0
4,573
13,981
5,873
0
9,067
4,894
0
38,494
L
Sylvanus
TheMARTINIKID
Sylvanus
6,787
2,389
1,182
5,446
18,097
12,305
0
13,926
4,121
28,116
6,823
W
Baba Yaga
Vulpix11
Baba Yaga
8,356
304
0
2,014
4,965
1,488
459
2,162
2,803
79,942
0
W
Nike
5,130
533
0
77
9,677
7,396
324
1,127
7,468
0
44,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,035
Gold Earned
42,223
276
Minions Killed
426
0
Camps Cleared
0
1,259,602
Distance Traveled
1,378,712
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,432
531
70
5
0
241,708
0
W
Mercury
9,215
658
85
6
0
321,450
0
W
Sol
8,214
587
107
8
0
234,623
0
L
Nu Wa
7,193
514
63
5
0
237,217
5
W
Cthulhu
8,189
585
28
2
0
268,578
0
L
Thanatos
6,738
481
43
3
0
299,019
0
L
Chernobog
6,520
466
51
4
0
257,639
0
L
Sylvanus
6,152
439
49
4
0
224,019
1
W
Baba Yaga
8,856
633
129
9
0
272,647
6
W
Nike
7,749
554
77
6
0
281,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role