Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Austintoy1
Thanatos
Level 153
God Stats
14W - 18L
1,549 SR
Queue Stats
280W - 265L
1,596 Elo+
Solo
Lancelot
Lancelot
I HAZ DA COOKIE
Lancelot
Level 148
God Stats
3W - 5L
1,506 SR
Queue Stats
301W - 280L
1,446 Elo+
Solo
Odin
Odin
ShockTrooper2121
Odin
Level 149
God Stats
5W - 2L
1,865 SR
Queue Stats
342W - 318L
1,625 Elo+
Party 1
Rama
Rama
duragdog
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 59L
1,626 Elo+
Party 1
Team Averages
Level 124
1,584 SR
1,559 Elo+

VS

Team Averages
Level 110
1,567 SR
1,618 Elo+
Ymir
Ymir
CallMeCyanide
Ymir
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
166W - 146L
1,574 Elo+
Solo
Cliodhna
Cliodhna
Jummyacid
Cliodhna
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,638 Elo+
Party 2
Xbalanque
Xbalanque
Mokeeey
Xbalanque
Level 143
God Stats
3W - 2L
1,620 SR
Queue Stats
116W - 86L
1,633 Elo+
Solo
Merlin
Merlin
Sheistyy
Merlin
Level 27
God Stats
2W - 1L
1,745 SR
Queue Stats
76W - 46L
1,638 Elo+
Party 2
Bellona
Bellona
sLc WooK
Bellona
Level 159
God Stats
23W - 25L
1,472 SR
Queue Stats
561W - 543L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 3 / 3
5,867
489
2,392
11,784
9,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Austintoy1
Thanatos
12
4 / 2 / 0
7,083
590
6,766
10,847
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
10
1 / 3 / 0
6,112
509
3,763
9,899
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 3
6,805
567
7,696
10,644
10,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rama
11
0 / 1 / 0
6,182
515
5,661
10,311
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 9
6,536
545
5,625
8,840
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
Jummyacid
Cliodhna
11
2 / 2 / 1
6,479
540
5,546
8,655
2,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Mokeeey
Xbalanque
13
3 / 0 / 3
7,513
626
11,544
9,571
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Sheistyy
Merlin
12
3 / 1 / 0
7,021
585
5,453
5,249
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
sLc WooK
Bellona
12
2 / 2 / 0
7,066
589
6,064
11,874
7,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
10
10
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
3
0.5
L
Thanatos
Austintoy1
Thanatos
4
2
0
2
W
0
1
9
4.5
L
Lancelot
1
3
0
0.33
W
Cliodhna
Jummyacid
Cliodhna
2
2
1
1.25
W
Xbalanque
Mokeeey
Xbalanque
3
0
3
4.5
W
Merlin
Sheistyy
Merlin
3
1
0
3
L
1
1
3
2.5
L
Rama
0
1
0
0
W
Bellona
sLc WooK
Bellona
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,278
Damage
34,232
53,485
Taken
44,189
33,114
Mitigated
22,326
25,603
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,392
740
1,463
2,853
11,784
9,536
0
4,515
7,269
13,884
0
L
Thanatos
Austintoy1
Thanatos
6,766
2,517
0
9,345
10,847
5,004
0
2,094
8,753
0
57,207
W
5,625
1,924
0
2,854
8,840
6,996
0
1,190
7,650
24,490
0
L
Lancelot
3,763
734
0
903
9,899
3,804
0
2,451
7,448
0
47,240
W
Cliodhna
Jummyacid
Cliodhna
5,546
446
0
392
8,655
2,460
0
232
8,423
0
40,147
W
Xbalanque
Mokeeey
Xbalanque
11,544
7,106
0
6,897
9,571
3,582
36
377
9,194
0
68,789
W
Merlin
Sheistyy
Merlin
5,453
555
0
750
5,249
1,303
0
486
4,763
56,344
0
L
7,696
1,255
0
4,447
10,644
10,624
0
1,307
9,337
928
52,159
L
Rama
5,661
4,915
0
6,592
10,311
4,146
0
711
9,600
0
54,710
W
Bellona
sLc WooK
Bellona
6,064
3,116
0
5,406
11,874
7,985
0
568
11,306
0
59,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,049
Gold Earned
34,615
400
Minions Killed
409
0
Camps Cleared
0
1,209,922
Distance Traveled
1,221,653
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,867
489
20
2
0
237,102
5
L
Thanatos
7,083
590
102
9
0
257,719
0
W
Ymir
6,536
545
32
3
0
227,723
0
L
Lancelot
6,112
509
79
7
0
274,923
1
W
Cliodhna
6,479
540
61
5
0
286,343
2
W
Xbalanque
7,513
626
111
9
0
217,017
2
W
Merlin
7,021
585
103
9
0
250,591
0
L
Odin
6,805
567
96
8
0
242,584
0
L
Rama
6,182
515
103
9
0
197,594
0
W
Bellona
7,066
589
102
9
0
239,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role