Player Matchup

Martichoras
Martichoras
CallMeEnvy
Martichoras
Level 103
God Stats
1W - 1L
1,807 SR
Queue Stats
121W - 119L
1,494 Elo+
Party 3
Maui
Maui
Elmothesloth
Maui
Level 76
God Stats
17W - 20L
1,648 SR
Queue Stats
18W - 22L
1,589 Elo+
Party 3
Fenrir
Fenrir
Georgeilocks
Fenrir
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,448 Elo+
Party 1
Tyr
Tyr
LegallyDBadger
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
casualfilt
Baron Samedi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,150 Elo+
Party 3
Team Averages
Level 78
1,591 SR
1,418 Elo+

VS

Team Averages
Level 91
1,532 SR
1,418 Elo+
Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CBRR2004
Morgan Le Fay
Level 69
God Stats
10W - 11L
1,379 SR
Queue Stats
194W - 191L
1,370 Elo+
Solo
Anhur
Anhur
InfernalDoom
Anhur
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,243 Elo+
Solo
Mercury
Mercury
molleteconazuca
Mercury
Level 118
God Stats
15W - 10L
1,780 SR
Queue Stats
58W - 45L
1,488 Elo+
Party 2
Surtr
Surtr
shadowwolf367
Surtr
Level 89
God Stats
6W - 4L
1,503 SR
Queue Stats
67W - 58L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CallMeEnvy
Martichoras
8
0 / 5 / 1
4,664
466
4,904
10,463
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 1
4,918
492
2,700
7,427
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
0 / 1 / 2
5,192
519
2,179
9,090
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
5,397
540
3,395
8,970
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
casualfilt
Baron Samedi
9
1 / 6 / 1
5,368
537
5,739
8,716
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 1 / 6
5,930
593
4,921
9,650
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
CBRR2004
Morgan Le Fay
10
4 / 1 / 3
6,774
677
6,886
5,860
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 1 / 2
5,755
576
5,072
5,336
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 1 / 6
6,258
626
4,406
7,831
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 0
6,485
649
3,953
6,404
4,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
15
15
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
6
5
W
Morgan Le Fay
CBRR2004
Morgan Le Fay
4
1
3
5.5
L
Martichoras
CallMeEnvy
Martichoras
0
5
1
0.1
L
1
2
1
0.75
L
Fenrir
0
1
2
1
W
4
1
2
5
L
1
1
1
1.5
L
Baron Samedi
casualfilt
Baron Samedi
1
6
1
0.25
W
3
1
6
6
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,917
Damage
25,238
44,666
Taken
35,081
20,575
Mitigated
18,544
10,567
Healing
9,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,921
385
0
3,438
9,650
6,933
0
2,034
7,595
16,170
0
W
Morgan Le Fay
CBRR2004
Morgan Le Fay
6,886
859
0
1,012
5,860
2,387
725
2,646
3,191
33,360
0
L
Martichoras
CallMeEnvy
Martichoras
4,904
2,212
0
3,426
10,463
3,253
105
2,242
8,221
0
36,270
L
2,700
527
405
1,311
7,427
3,512
0
2,219
5,208
15,369
5,700
L
Fenrir
2,179
1,173
0
1,964
9,090
3,372
0
1,487
7,575
0
29,908
W
5,072
2,741
0
2,389
5,336
1,794
495
1,461
3,847
0
31,152
L
3,395
1,215
0
1,330
8,970
6,765
0
2,199
6,677
0
22,490
L
Baron Samedi
casualfilt
Baron Samedi
5,739
731
190
1,941
8,716
3,673
0
5,086
3,224
27,871
0
W
4,406
2,790
0
896
7,831
2,683
0
1,939
5,892
0
38,334
W
3,953
1,372
0
2,144
6,404
4,747
123
204
6,199
571
36,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,539
Gold Earned
31,202
214
Minions Killed
257
0
Camps Cleared
0
986,460
Distance Traveled
1,009,052
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,930
593
40
4
0
202,041
2
W
Morgan Le Fay
6,774
677
59
6
0
199,583
2
L
Martichoras
4,664
466
41
4
0
196,577
0
L
Maui
4,918
492
36
4
0
192,566
2
L
Fenrir
5,192
519
50
5
0
231,409
2
W
Anhur
5,755
576
44
4
0
181,482
0
L
Tyr
5,397
540
37
4
0
191,257
2
L
Baron Samedi
5,368
537
50
5
0
174,651
6
W
Mercury
6,258
626
54
5
0
232,341
0
W
Surtr
6,485
649
60
6
0
193,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role