Player Matchup

Bakasura
Bakasura
Silver III
Batidodemamey13
Bakasura
Silver III
Level 147
God Stats
13W - 17L
1,609 SR
Queue Stats
82W - 115L
1,074 MMR
Solo
Agni
Agni
Silver I
Double-cheddar
Agni
Silver I
Level 150
God Stats
14W - 18L
1,491 SR
Queue Stats
303W - 329L
1,115 MMR
Solo
Cliodhna
Cliodhna
Gold V
Magic_Cow69
Cliodhna
Gold V
Level 75
God Stats
5W - 6L
1,619 SR
Queue Stats
185W - 192L
1,418 MMR
Solo
Horus
Horus
Silver II
mugen-no-shi
Horus
Silver II
Level 107
God Stats
8W - 10L
1,533 SR
Queue Stats
164W - 162L
1,148 MMR
Solo
Xbalanque
Xbalanque
Bronze III
thiagueiras
Xbalanque
Bronze III
Level 88
God Stats
4W - 11L
1,344 SR
Queue Stats
49W - 100L
1,423 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,519 SR
1,236 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,563 SR
1,244 MMR
Gilgamesh
Gilgamesh
Silver I
B0ngusD0ngus
Gilgamesh
Silver I
Level 50
God Stats
32W - 26L
1,841 SR
Queue Stats
176W - 188L
1,407 MMR
Solo
Nu Wa
Nu Wa
Bronze I
BenG_Arsenal
Nu Wa
Bronze I
Level 91
God Stats
18W - 11L
1,615 SR
Queue Stats
131W - 147L
1,008 MMR
Solo
Fenrir
Fenrir
Silver III
Scare Redi
Fenrir
Silver III
Level 92
God Stats
3W - 3L
1,565 SR
Queue Stats
37W - 51L
971 MMR
Solo
Olorun
Olorun
Bronze IV
Strudelscu30
Olorun
Bronze IV
Level 68
God Stats
0W - 3L
1,528 SR
Queue Stats
59W - 68L
1,424 MMR
Party 1
Cerberus
Cerberus
Silver III
deiu250mihali
Cerberus
Silver III
Level 42
God Stats
1W - 2L
1,267 SR
Queue Stats
66W - 97L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 5 / 6
7,322
563
6,824
12,922
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
8 / 2 / 1
9,382
722
9,485
6,980
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Magic_Cow69
Cliodhna
14
2 / 0 / 2
8,637
664
7,858
10,503
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 6
6,928
533
3,867
11,869
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
thiagueiras
Xbalanque
12
3 / 1 / 3
7,699
592
6,733
6,129
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SolAo KuangKukulkanJanus

VS

Bans
AthenaArachneSurtrCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B0ngusD0ngus
Gilgamesh
12
0 / 1 / 1
6,774
521
5,402
11,479
10,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 4 / 2
7,886
607
7,097
7,501
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Scare Redi
Fenrir
9
2 / 6 / 2
5,847
450
4,767
11,286
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
12
3 / 2 / 2
7,430
572
6,382
8,340
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
deiu250mihali
Cerberus
9
2 / 5 / 2
5,762
443
2,573
13,364
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
18
Kills
11
11
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
B0ngusD0ngus
Gilgamesh
0
1
1
0.5
W
Bakasura
4
5
6
1.4
L
4
4
2
1.25
W
8
2
1
4.25
W
Cliodhna
Magic_Cow69
Cliodhna
2
0
2
3
L
Fenrir
Scare Redi
Fenrir
2
6
2
0.5
L
Olorun
3
2
2
2
L
Cerberus
deiu250mihali
Cerberus
2
5
2
0.6
W
1
3
6
1.33
W
Xbalanque
thiagueiras
Xbalanque
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,767
Damage
26,221
48,403
Taken
51,970
25,049
Mitigated
30,052
15,196
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
B0ngusD0ngus
Gilgamesh
5,402
1,164
0
2,828
11,479
10,427
0
0
11,314
0
54,668
W
Bakasura
6,824
4,754
0
2,131
12,922
5,202
0
3,290
9,632
0
39,215
L
7,097
1,212
0
918
7,501
2,385
0
4,649
2,682
52,143
0
W
9,485
434
0
1,736
6,980
2,608
12
2,806
4,174
79,992
0
W
Cliodhna
Magic_Cow69
Cliodhna
7,858
644
0
5,178
10,503
6,199
521
1,218
9,285
0
77,810
L
Fenrir
Scare Redi
Fenrir
4,767
1,012
0
2,711
11,286
4,144
0
2,545
8,554
0
26,611
L
Olorun
6,382
3,254
118
3,720
8,340
3,605
522
560
7,576
56,922
0
L
Cerberus
deiu250mihali
Cerberus
2,573
178
373
3,893
13,364
9,491
0
1,731
11,369
15,316
0
W
3,867
2,057
729
3,314
11,869
8,439
246
4,986
6,883
0
19,708
W
Xbalanque
thiagueiras
Xbalanque
6,733
3,257
0
2,108
6,129
2,601
1,175
3,752
2,377
0
49,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
33,699
445
Minions Killed
341
0
Camps Cleared
0
1,270,603
Distance Traveled
1,222,599
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,774
521
96
7
0
270,264
3
W
Bakasura
7,322
563
61
5
0
282,181
5
L
Nu Wa
7,886
607
84
6
0
213,637
1
W
Agni
9,382
722
138
11
0
245,026
0
W
Cliodhna
8,637
664
144
11
0
225,312
0
L
Fenrir
5,847
450
46
4
0
255,475
5
L
Olorun
7,430
572
90
7
0
241,324
2
L
Cerberus
5,762
443
25
2
0
241,899
2
W
Horus
6,928
533
16
1
0
277,479
3
W
Xbalanque
7,699
592
86
7
0
240,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role