Player Matchup

Sol
Sol
B0CH0CINCO85
Sol
Level 124
God Stats
3W - 0L
1,312 SR
Queue Stats
37W - 43L
1,364 Elo+
Party 2
Chaac
Chaac
PremixedSalt130
Chaac
Level 16
God Stats
1W - 2L
1,278 SR
Queue Stats
12W - 17L
1,322 Elo+
Party 2
Jing Wei
Jing Wei
The Fuzzies24
Jing Wei
Level 17
God Stats
1W - 1L
1,242 SR
Queue Stats
12W - 15L
1,308 Elo+
Party 2
Team Averages
Level 52
1,278 SR
1,331 Elo+

VS

Team Averages
Level 46
1,238 SR
1,121 Elo+
Bellona
Bellona
Dblaze4ever910
Bellona
Level 66
God Stats
4W - 3L
1,289 SR
Queue Stats
10W - 35L
1,148 Elo+
Party 1
Atlas
Atlas
Kahuna_Killer25
Atlas
Level 45
God Stats
3W - 11L
1,329 SR
Queue Stats
11W - 37L
1,128 Elo+
Party 1
Arachne
Arachne
all_smiles420
Arachne
Level 26
God Stats
0W - 1L
1,095 SR
Queue Stats
5W - 25L
1,088 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 1
8,849
885
17,023
8,119
2,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 4
6,944
694
2,733
8,024
6,532
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
The Fuzzies24
Jing Wei
13
1 / 0 / 4
7,580
758
5,400
4,995
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
6,095
610
3,765
9,047
7,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
7,278
728
5,669
12,813
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
11
1 / 4 / 0
6,694
669
4,049
10,228
5,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
0
1
0
0
L
0
2
1
0.25
W
0
1
4
2
W
Jing Wei
The Fuzzies24
Jing Wei
1
0
4
3
L
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,156
Damage
13,483
21,138
Taken
32,088
11,492
Mitigated
24,538
8,494
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,023
4,616
364
5,102
8,119
2,959
108
1,483
6,636
54,813
0
L
3,765
698
0
1,058
9,047
7,615
0
4,210
4,837
0
15,073
L
5,669
1,458
0
2,510
12,813
11,527
0
6,657
6,156
21,991
262
W
2,733
341
0
1,620
8,024
6,532
296
2,563
5,461
0
10,726
W
Jing Wei
The Fuzzies24
Jing Wei
5,400
2,875
0
1,408
4,995
2,001
2,104
1,405
3,590
0
25,075
L
Arachne
4,049
3,164
0
1,559
10,228
5,396
0
6,276
3,952
0
15,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,373
Gold Earned
20,067
140
Minions Killed
76
0
Camps Cleared
0
612,845
Distance Traveled
524,463
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,849
885
63
6
0
197,785
0
L
Bellona
6,095
610
24
2
0
158,573
0
L
Atlas
7,278
728
33
3
0
177,836
0
W
Chaac
6,944
694
19
2
0
197,848
0
W
Jing Wei
7,580
758
58
6
0
217,212
0
L
Arachne
6,694
669
19
2
0
188,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role