Player Matchup

Cerberus
Cerberus
Gold I
Grabesmond
Cerberus
Gold I
Level 152
God Stats
23W - 16L
1,398 SR
Queue Stats
138W - 140L
1,621 MMR
Solo
Danzaburou
Danzaburou
Gold V
IamGears
Danzaburou
Gold V
Level 157
God Stats
0W - 1L
1,692 SR
Queue Stats
23W - 17L
1,571 MMR
Solo
Da Ji
Da Ji
Silver I
Japopus
Da Ji
Silver I
Level 128
God Stats
21W - 20L
1,523 SR
Queue Stats
71W - 55L
1,602 MMR
Solo
Anubis
Anubis
Silver I
Teleleste
Anubis
Silver I
Level 123
God Stats
35W - 15L
1,636 SR
Queue Stats
133W - 118L
1,585 MMR
Solo
Chang'e
Chang'e
Gold I
Worlëy
Chang'e
Gold I
Level 118
God Stats
0W - 1L
1,720 SR
Queue Stats
227W - 218L
1,639 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,594 SR
1,604 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,616 SR
1,605 MMR
Geb
Geb
Gold I
CarryDiff
Geb
Gold I
Level 117
God Stats
5W - 1L
1,500 SR
Queue Stats
112W - 106L
1,627 MMR
Party 1
Nemesis
Nemesis
Gold I
Leggiebomb88
Nemesis
Gold I
Level 225
God Stats
16W - 12L
1,679 SR
Queue Stats
168W - 158L
1,634 MMR
Solo
Agni
Agni
Gold I
MauroHF
Agni
Gold I
Level 108
God Stats
6W - 5L
1,575 SR
Queue Stats
47W - 36L
1,617 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Midlokiii
Baron Samedi
Gold II
Level 106
God Stats
7W - 7L
1,446 SR
Queue Stats
193W - 187L
1,638 MMR
Solo
Chiron
Chiron
Gold III
Zelumaron
Chiron
Gold III
Level 197
God Stats
2W - 1L
1,882 SR
Queue Stats
128W - 112L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grabesmond
Cerberus
10
0 / 2 / 0
7,245
362
4,952
13,625
12,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
IamGears
Danzaburou
15
1 / 3 / 1
9,352
468
7,136
15,380
7,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Japopus
Da Ji
16
3 / 3 / 2
10,271
514
11,150
13,636
5,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
Teleleste
Anubis
15
0 / 4 / 0
9,408
470
7,963
16,513
8,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Worlëy
Chang'e
17
1 / 4 / 0
9,791
490
6,507
16,807
7,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayHe BoOlorunSurtr

VS

Bans
ChronosSolMercuryAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
9,346
467
6,183
13,324
13,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Leggiebomb88
Nemesis
19
8 / 1 / 6
11,750
588
15,120
19,221
8,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
MauroHF
Agni
19
1 / 1 / 3
11,386
569
9,101
8,937
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Baron Samedi
Midlokiii
Baron Samedi
16
4 / 1 / 5
10,195
510
10,509
17,768
14,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chiron
Zelumaron
Chiron
16
2 / 2 / 4
10,265
513
13,385
11,672
5,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
16
16
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
Cerberus
Grabesmond
Cerberus
0
2
0
0
L
Danzaburou
IamGears
Danzaburou
1
3
1
0.5
L
Da Ji
Japopus
Da Ji
3
3
2
1.33
W
Nemesis
Leggiebomb88
Nemesis
8
1
6
11
W
Agni
MauroHF
Agni
1
1
3
2.5
W
Baron Samedi
Midlokiii
Baron Samedi
4
1
5
6.5
L
Anubis
Teleleste
Anubis
0
4
0
0
L
Chang'e
Worlëy
Chang'e
1
4
0
0.25
W
Chiron
Zelumaron
Chiron
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,708
Damage
54,298
75,961
Taken
70,922
41,688
Mitigated
44,710
27,860
Healing
27,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,183
696
2,228
3,843
13,324
13,147
0
3,408
9,860
22,873
0
L
Cerberus
Grabesmond
Cerberus
4,952
319
0
4,052
13,625
12,908
0
4,936
8,689
31,347
0
L
Danzaburou
IamGears
Danzaburou
7,136
3,806
0
7,504
15,380
7,236
0
2,147
13,233
0
74,266
L
Da Ji
Japopus
Da Ji
11,150
2,821
0
442
13,636
5,998
0
3,170
10,466
0
70,064
W
Nemesis
Leggiebomb88
Nemesis
15,120
7,164
0
4,250
19,221
8,189
0
6,363
12,787
0
111,480
W
Agni
MauroHF
Agni
9,101
509
0
2,947
8,937
3,506
0
3,022
5,901
129,697
0
W
Baron Samedi
Midlokiii
Baron Samedi
10,509
1,139
1,313
9,055
17,768
14,776
0
6,475
11,293
68,666
0
L
Anubis
Teleleste
Anubis
7,963
884
0
9,339
16,513
8,106
0
9,909
6,604
80,469
0
L
Chang'e
Worlëy
Chang'e
6,507
290
1,461
5,062
16,807
7,440
0
5,631
11,176
83,678
0
W
Chiron
Zelumaron
Chiron
13,385
6,528
988
3,274
11,672
5,092
82
335
11,300
0
88,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,067
Gold Earned
52,942
611
Minions Killed
610
0
Camps Cleared
0
1,852,083
Distance Traveled
2,064,637
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,346
467
17
1
0
455,733
4
L
Cerberus
7,245
362
56
3
0
324,383
2
L
Danzaburou
9,352
468
128
6
0
356,953
7
L
Da Ji
10,271
514
91
5
0
440,568
2
W
Nemesis
11,750
588
145
7
0
477,320
0
W
Agni
11,386
569
204
10
0
406,875
0
W
Baron Samedi
10,195
510
103
5
0
351,415
0
L
Anubis
9,408
470
158
8
0
333,515
5
L
Chang'e
9,791
490
178
9
0
396,664
4
W
Chiron
10,265
513
141
7
0
373,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role