Player Matchup

Vamana
Vamana
AlphaEstacado
Vamana
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,624 Elo+
Party 1
Martichoras
Martichoras
Glad538
Martichoras
Level 159
God Stats
2W - 2L
1,676 SR
Queue Stats
73W - 69L
1,574 Elo+
Party 1
Tiamat
Tiamat
i_amadd
Tiamat
Level 165
God Stats
7W - 11L
1,544 SR
Queue Stats
134W - 136L
1,548 Elo+
Solo
Team Averages
Level 141
1,573 SR
1,582 Elo+

VS

Team Averages
Level 97
1,621 SR
1,588 Elo+
Maui
Maui
CRYPTIC SHAD0Wz
Maui
Level 119
God Stats
10W - 10L
1,810 SR
Queue Stats
127W - 93L
1,734 Elo+
Solo
Kali
Kali
KillaCalau
Kali
Level 45
God Stats
17W - 9L
1,529 SR
Queue Stats
21W - 10L
1,482 Elo+
Solo
Tiamat
Tiamat
SNAKEKILLAH
Tiamat
Level 126
God Stats
18W - 17L
1,524 SR
Queue Stats
92W - 105L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,213
621
3,900
8,215
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
Glad538
Martichoras
11
0 / 3 / 0
6,199
620
3,772
8,548
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
i_amadd
Tiamat
10
0 / 1 / 0
5,905
591
4,898
5,229
5,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,972
797
3,556
7,431
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 0 / 7
7,104
710
3,454
6,753
3,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
6 / 0 / 1
8,295
830
11,434
6,570
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
0
6
4
L
Martichoras
Glad538
Martichoras
0
3
0
0
W
0
0
7
3.5
W
Tiamat
6
0
1
6.5
L
Tiamat
i_amadd
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,570
Damage
18,444
21,992
Taken
20,754
13,224
Mitigated
15,418
4,242
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,900
903
125
1,335
8,215
4,541
0
5,517
2,489
0
16,217
W
3,556
660
0
2,113
7,431
7,802
251
1,804
5,390
12,805
0
L
Martichoras
Glad538
Martichoras
3,772
734
0
1,643
8,548
2,786
0
5,668
2,686
0
24,243
W
3,454
1,004
0
3,162
6,753
3,166
612
1,795
4,797
0
25,353
W
Tiamat
11,434
1,627
0
3,012
6,570
4,450
74
1,351
5,065
37,802
0
L
Tiamat
i_amadd
Tiamat
4,898
241
0
1,139
5,229
5,897
0
3,359
1,743
13,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,317
Gold Earned
23,371
124
Minions Killed
136
0
Camps Cleared
0
526,633
Distance Traveled
596,836
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,213
621
38
4
0
187,623
0
W
Maui
7,972
797
13
1
0
195,920
0
L
Martichoras
6,199
620
58
6
0
154,264
0
W
Kali
7,104
710
44
4
0
212,853
4
W
Tiamat
8,295
830
79
8
0
188,063
0
L
Tiamat
5,905
591
28
3
0
184,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role