Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
CreatinGirl
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,178 Elo+
Party 3
King Arthur
King Arthur
Creatinpro
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,404 Elo+
Party 3
Team Averages
Level 99
1,500 SR
1,416 Elo+

VS

Team Averages
Level 106
1,462 SR
1,497 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cernunnos
Cernunnos
B4J Cj
Cernunnos
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,522 Elo+
Party 2
Merlin
Merlin
B4J Manlike
Merlin
Level 106
God Stats
3W - 1L
1,312 SR
Queue Stats
35W - 33L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
CheryCola
Sylvanus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,489 Elo+
Solo
Danzaburou
Danzaburou
KingKongSelfie
Danzaburou
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 78L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 2 / 0
7,780
778
16,590
11,394
10,673
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
 
Cerberus
11
0 / 3 / 2
6,848
685
12,103
17,692
15,493
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
 
Ao Kuang
12
1 / 3 / 1
6,773
677
6,604
12,189
10,342
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
6,894
689
2,290
11,400
12,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Creatinpro
King Arthur
11
0 / 5 / 1
6,394
639
4,139
16,090
16,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 2 / 13
8,724
872
10,613
14,681
18,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
B4J Cj
Cernunnos
13
4 / 3 / 8
8,192
819
12,250
8,757
3,907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
2 / 0 / 9
8,262
826
13,451
6,984
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
CheryCola
Sylvanus
15
3 / 0 / 11
9,528
953
8,736
10,886
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
KingKongSelfie
Danzaburou
16
5 / 0 / 8
9,410
941
13,743
10,603
5,746
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
3
Kills
15
15
Deaths
5
5
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
L
Cerberus
 
Cerberus
0
3
2
0.33
L
Ao Kuang
 
Ao Kuang
1
3
1
0.5
W
Jormungandr
 
Jormungandr
1
2
13
3.75
W
Cernunnos
B4J Cj
Cernunnos
4
3
8
2.67
W
Merlin
2
0
9
6.5
W
Sylvanus
CheryCola
Sylvanus
3
0
11
8.5
L
0
2
1
0.25
L
King Arthur
Creatinpro
King Arthur
0
5
1
0.1
W
Danzaburou
KingKongSelfie
Danzaburou
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,726
Damage
58,793
68,765
Taken
51,911
65,870
Mitigated
40,633
24,376
Healing
33,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
16,590
987
799
953
11,394
10,673
0
5,282
6,112
4,570
28,819
L
Cerberus
 
Cerberus
12,103
643
1,344
6,128
17,692
15,493
0
9,608
8,084
16,742
0
L
Ao Kuang
 
Ao Kuang
6,604
831
1,950
4,058
12,189
10,342
0
4,658
7,531
13,960
0
W
Jormungandr
 
Jormungandr
10,613
3,546
1,356
3,055
14,681
18,416
254
4,383
9,961
21,053
0
W
Cernunnos
B4J Cj
Cernunnos
12,250
4,188
2,286
1,289
8,757
3,907
1,564
3,963
4,708
0
18,857
W
Merlin
13,451
999
1,581
1,533
6,984
3,397
650
2,790
4,115
23,699
0
W
Sylvanus
CheryCola
Sylvanus
8,736
1,954
10,845
6,366
10,886
9,167
542
5,722
5,080
14,316
0
L
2,290
1,188
1,893
4,278
11,400
12,611
0
5,110
6,290
0
4,796
L
King Arthur
Creatinpro
King Arthur
4,139
370
1,041
1,932
16,090
16,751
0
8,142
7,948
0
10,673
W
Danzaburou
KingKongSelfie
Danzaburou
13,743
8,014
799
4,275
10,603
5,746
1,457
4,659
5,860
0
28,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,689
Gold Earned
44,116
114
Minions Killed
116
0
Camps Cleared
0
965,290
Distance Traveled
881,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,780
778
39
4
0
198,410
0
L
Cerberus
6,848
685
29
3
0
185,987
0
L
Ao Kuang
6,773
677
21
2
0
203,213
0
W
Jormungandr
8,724
872
25
3
0
182,819
0
W
Cernunnos
8,192
819
17
2
0
150,953
0
W
Merlin
8,262
826
29
3
0
172,436
0
W
Sylvanus
9,528
953
11
1
0
174,169
0
L
Horus
6,894
689
10
1
0
203,495
0
L
King Arthur
6,394
639
15
2
0
174,185
0
W
Danzaburou
9,410
941
34
3
0
201,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role