Player Matchup

Hel
Hel
DisplayRJ
Hel
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 206L
1,479 Elo+
Solo
Surtr
Surtr
HandsomeJack36
Surtr
Level 122
God Stats
0W - 3L
1,087 SR
Queue Stats
149W - 138L
1,530 Elo+
Solo
Fenrir
Fenrir
JessVill
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,198 Elo+
Party 1
Chernobog
Chernobog
PurpleSmurf24
Chernobog
Level 122
God Stats
1W - 5L
1,500 SR
Queue Stats
98W - 90L
1,383 Elo+
Solo
Apollo
Apollo
balkdjgsdf
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,297 Elo+
Party 1
Team Averages
Level 103
1,417 SR
1,377 Elo+

VS

Team Averages
Level 96
1,597 SR
1,542 Elo+
Tsukuyomi
Tsukuyomi
RedWeeb7
Tsukuyomi
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
195W - 190L
1,558 Elo+
Solo
Skadi
Skadi
RhinoSchnutz
Skadi
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 139L
1,541 Elo+
Solo
He Bo
He Bo
ThomasTheGunna
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 163L
1,547 Elo+
Solo
Yemoja
Yemoja
Tobafu
Yemoja
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 26L
1,500 Elo+
Solo
Vulcan
Vulcan
imbatman-nohide-
Vulcan
Level 156
God Stats
3W - 0L
1,983 SR
Queue Stats
77W - 73L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 4
11,092
616
17,448
22,826
11,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
1 / 7 / 6
9,981
555
14,935
39,252
49,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
JessVill
Fenrir
15
0 / 8 / 5
8,973
499
5,639
23,831
13,688
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
PurpleSmurf24
Chernobog
19
3 / 5 / 5
10,902
606
19,267
24,526
11,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
balkdjgsdf
Apollo
17
4 / 7 / 2
10,601
589
8,166
22,379
10,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RedWeeb7
Tsukuyomi
20
12 / 2 / 19
13,965
776
39,088
27,303
17,561
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 6 / 22
11,792
655
28,071
19,339
11,085
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 2 / 21
12,902
717
28,605
18,084
11,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Tobafu
Yemoja
20
3 / 1 / 24
13,475
749
7,410
17,402
18,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 0 / 26
12,865
715
25,775
8,904
6,446
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
143
11
Kills
31
31
Deaths
11
22
Assists
112
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
1
7
6
0.57
L
Fenrir
JessVill
Fenrir
0
8
5
0.31
L
Chernobog
PurpleSmurf24
Chernobog
3
5
5
1.1
W
Tsukuyomi
RedWeeb7
Tsukuyomi
12
2
19
10.75
W
6
6
22
2.83
W
8
2
21
9.25
W
Yemoja
Tobafu
Yemoja
3
1
24
15
L
Apollo
balkdjgsdf
Apollo
4
7
2
0.71
W
2
0
26
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,455
Damage
128,949
132,814
Taken
91,032
96,757
Mitigated
64,240
59,226
Healing
56,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,448
745
23,159
13,560
22,826
11,913
0
7,759
15,067
34,918
1,280
L
14,935
2,371
746
9,674
39,252
49,608
0
19,707
19,545
337
25,845
L
Fenrir
JessVill
Fenrir
5,639
1,042
910
1,750
23,831
13,688
0
13,147
10,684
0
8,340
L
Chernobog
PurpleSmurf24
Chernobog
19,267
10,034
719
4,850
24,526
11,479
0
10,108
14,418
0
55,280
W
Tsukuyomi
RedWeeb7
Tsukuyomi
39,088
6,386
2,570
8,973
27,303
17,561
1,753
5,539
21,764
0
67,012
W
28,071
5,544
960
1,316
19,339
11,085
1,584
3,457
15,882
0
47,464
W
28,605
1,000
3,340
3,690
18,084
11,070
1,225
3,690
14,394
45,355
2,054
W
Yemoja
Tobafu
Yemoja
7,410
1,996
21,560
7,522
17,402
18,078
2,029
3,506
13,896
20,302
0
L
Apollo
balkdjgsdf
Apollo
8,166
4,410
1,001
2,857
22,379
10,069
0
9,458
12,921
0
24,645
W
25,775
9,091
4,935
1,981
8,904
6,446
1,796
952
7,952
60,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,549
Gold Earned
64,999
182
Minions Killed
251
0
Camps Cleared
0
1,544,903
Distance Traveled
1,687,785
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,092
616
43
2
0
349,233
0
L
Surtr
9,981
555
20
1
0
309,648
0
L
Fenrir
8,973
499
3
0
0
308,699
0
L
Chernobog
10,902
606
84
5
0
290,141
0
W
Tsukuyomi
13,965
776
76
4
0
367,556
0
W
Skadi
11,792
655
41
2
0
285,054
0
W
He Bo
12,902
717
49
3
0
314,501
0
W
Yemoja
13,475
749
15
1
0
319,038
0
L
Apollo
10,601
589
32
2
0
287,182
0
W
Vulcan
12,865
715
70
4
0
401,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role