Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Sleepy Snail929
Aphrodite
Level 84
God Stats
49W - 46L
1,618 SR
Queue Stats
325W - 310L
1,517 Elo+
Party 2
Olorun
Olorun
SquishySquid69
Olorun
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 100L
1,502 Elo+
Solo
Chaac
Chaac
TacoShavings
Chaac
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 74L
1,542 Elo+
Party 2
Team Averages
Level 110
1,524 SR
1,512 Elo+

VS

Team Averages
Level 55
1,553 SR
1,359 Elo+
Thanatos
Thanatos
Aquatichydra
Thanatos
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,334 Elo+
Party 1
Bacchus
Bacchus
Bubbarush
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,334 Elo+
Party 1
Horus
Horus
GumbieRush
Horus
Level 27
God Stats
0W - 2L
1,497 SR
Queue Stats
1W - 2L
1,276 Elo+
Party 1
Ao Kuang
Ao Kuang
Ha1rryH1pp0
Ao Kuang
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,457 Elo+
Party 1
Izanami
Izanami
Rynorush
Izanami
Level 45
God Stats
0W - 3L
1,767 SR
Queue Stats
8W - 10L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 2 / 8
10,338
608
8,539
13,547
5,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
 
Medusa
16
6 / 2 / 7
10,185
599
11,728
11,716
4,975
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Sleepy Snail929
Aphrodite
14
2 / 0 / 12
9,740
573
6,578
8,912
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
11 / 0 / 3
11,547
679
17,620
12,535
5,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 4 / 4
10,088
593
10,613
15,936
9,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aquatichydra
Thanatos
12
2 / 8 / 0
7,608
448
6,933
18,078
9,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Bubbarush
Bacchus
13
2 / 5 / 3
7,591
447
9,155
15,745
16,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
10
0 / 4 / 0
7,021
413
3,374
16,333
13,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Ha1rryH1pp0
Ao Kuang
15
4 / 6 / 1
8,998
529
7,803
17,083
7,678
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Rynorush
Izanami
11
0 / 5 / 0
6,529
384
7,678
13,384
5,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
28
Kills
8
8
Deaths
28
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
8
3.5
W
Medusa
 
Medusa
6
2
7
4.75
L
Thanatos
Aquatichydra
Thanatos
2
8
0
0.25
L
Bacchus
Bubbarush
Bacchus
2
5
3
0.7
L
Horus
0
4
0
0
L
Ao Kuang
Ha1rryH1pp0
Ao Kuang
4
6
1
0.75
L
Izanami
Rynorush
Izanami
0
5
0
0
W
Aphrodite
Sleepy Snail929
Aphrodite
2
0
12
8
W
11
0
3
12.5
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,078
Damage
34,943
62,646
Taken
80,623
33,753
Mitigated
51,514
25,500
Healing
26,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,539
5,042
0
1,693
13,547
5,559
116
4,525
8,948
0
80,337
W
Medusa
 
Medusa
11,728
5,375
0
2,000
11,716
4,975
2,008
2,920
8,788
0
77,892
L
Thanatos
Aquatichydra
Thanatos
6,933
1,815
0
11,144
18,078
9,034
241
4,994
13,084
0
54,488
L
Bacchus
Bubbarush
Bacchus
9,155
1,194
0
3,049
15,745
16,168
0
3,235
12,510
37,084
0
L
Horus
3,374
1,729
1,226
3,349
16,333
13,274
0
6,310
10,023
0
21,295
L
Ao Kuang
Ha1rryH1pp0
Ao Kuang
7,803
2,747
0
5,688
17,083
7,678
0
2,903
14,180
64,262
0
L
Izanami
Rynorush
Izanami
7,678
4,673
0
1,847
13,384
5,360
564
6,756
6,628
0
52,095
W
Aphrodite
Sleepy Snail929
Aphrodite
6,578
835
2,808
5,481
8,912
8,242
26
403
8,465
32,876
0
W
17,620
11,769
615
8,517
12,535
5,917
6,184
1,804
10,669
109,336
0
W
10,613
2,896
0
4,386
15,936
9,060
279
6,962
8,379
0
63,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,898
Gold Earned
37,747
564
Minions Killed
335
0
Camps Cleared
0
1,611,724
Distance Traveled
1,580,910
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,338
608
134
8
0
396,898
3
W
Medusa
10,185
599
114
7
0
331,787
7
L
Thanatos
7,608
448
81
5
0
322,872
0
L
Bacchus
7,591
447
52
3
0
321,368
0
L
Horus
7,021
413
26
2
0
311,634
6
L
Ao Kuang
8,998
529
99
6
0
306,956
0
L
Izanami
6,529
384
77
5
0
318,080
0
W
Aphrodite
9,740
573
43
3
0
284,878
0
W
Olorun
11,547
679
169
10
0
314,973
4
W
Chaac
10,088
593
104
6
0
283,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role