Player Matchup

Ne Zha
Ne Zha
SUPERFLUFF11
Ne Zha
Level 127
God Stats
1W - 0L
1,660 SR
Queue Stats
30W - 31L
1,613 Elo+
Party 1
Surtr
Surtr
pajskalle
Surtr
Level 146
God Stats
9W - 7L
1,585 SR
Queue Stats
23W - 16L
1,596 Elo+
Party 1
Tiamat
Tiamat
pascalminion
Tiamat
Level 128
God Stats
13W - 7L
1,679 SR
Queue Stats
32W - 28L
1,624 Elo+
Party 1
Team Averages
Level 134
1,641 SR
1,611 Elo+

VS

Team Averages
Level 82
1,608 SR
1,502 Elo+
Merlin
Merlin
Takury
Merlin
Level 88
God Stats
2W - 4L
1,475 SR
Queue Stats
9W - 25L
1,390 Elo+
Solo
Vamana
Vamana
TerribleThanatos
Vamana
Level 101
God Stats
1W - 1L
1,780 SR
Queue Stats
70W - 75L
1,558 Elo+
Party 2
Bacchus
Bacchus
hunterzitrone
Bacchus
Level 58
God Stats
65W - 67L
1,570 SR
Queue Stats
69W - 73L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
3 / 0 / 3
8,163
816
9,691
6,699
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
pajskalle
Surtr
13
3 / 0 / 3
7,605
761
7,129
11,509
12,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
14
1 / 0 / 4
7,676
768
6,548
6,226
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Takury
Merlin
11
0 / 3 / 0
6,443
644
6,457
6,987
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,665
667
6,046
11,322
10,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
11
0 / 3 / 0
7,165
717
5,887
9,931
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
0
3
4.5
L
Merlin
Takury
Merlin
0
3
0
0
L
0
1
0
0
L
Bacchus
0
3
0
0
W
Surtr
pajskalle
Surtr
3
0
3
4.5
W
Tiamat
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,368
Damage
18,390
24,434
Taken
28,240
19,593
Mitigated
25,650
8,420
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,691
2,714
0
2,259
6,699
3,367
683
3,083
3,616
0
37,443
L
Merlin
Takury
Merlin
6,457
473
419
263
6,987
2,611
0
1,015
5,972
26,381
0
L
6,046
3,314
0
844
11,322
10,320
0
3,636
7,639
0
30,684
L
Bacchus
5,887
441
0
2,719
9,931
12,719
0
3,086
6,692
14,773
0
W
Surtr
pajskalle
Surtr
7,129
1,769
78
4,570
11,509
12,102
71
4,768
6,741
2,461
18,395
W
Tiamat
6,548
71
0
1,513
6,226
4,124
484
4,579
1,647
38,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,444
Gold Earned
20,273
159
Minions Killed
125
0
Camps Cleared
0
666,935
Distance Traveled
574,694
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,163
816
40
4
0
229,043
0
L
Merlin
6,443
644
48
5
0
168,287
0
L
Vamana
6,665
667
59
6
0
206,219
1
L
Bacchus
7,165
717
18
2
0
200,188
3
W
Surtr
7,605
761
33
3
0
215,965
0
W
Tiamat
7,676
768
86
9
0
221,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role