Player Matchup

Osiris
Osiris
Frebious
Osiris
Level 114
God Stats
5W - 2L
1,500 SR
Queue Stats
195W - 190L
1,548 Elo+
Party 1
Thor
Thor
IGL B3AMS
Thor
Level 104
God Stats
11W - 7L
1,780 SR
Queue Stats
235W - 236L
1,534 Elo+
Party 1
Janus
Janus
Unhappydoughnut
Janus
Level 88
God Stats
2W - 5L
1,100 SR
Queue Stats
69W - 63L
1,516 Elo+
Party 1
Team Averages
Level 102
1,460 SR
1,533 Elo+

VS

Team Averages
Level 128
1,454 SR
1,425 Elo+
Surtr
Surtr
Pr0gr4mm4_
Surtr
Level 148
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 6L
1,131 Elo+
Party 2
Skadi
Skadi
Takury
Skadi
Level 88
God Stats
0W - 2L
1,364 SR
Queue Stats
9W - 25L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
chonamertr
Baron Samedi
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 26L
1,738 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Frebious
Osiris
12
1 / 2 / 9
6,978
698
5,448
9,552
10,332
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
13
3 / 0 / 6
7,521
752
9,104
5,289
2,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 2 / 3
8,091
809
10,931
5,112
2,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 4 / 3
6,792
679
6,396
13,291
10,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
Takury
Skadi
12
0 / 2 / 4
6,740
674
3,243
8,014
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
chonamertr
Baron Samedi
11
3 / 4 / 1
7,310
731
6,153
8,886
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
10
Kills
4
4
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
Frebious
Osiris
1
2
9
2.75
W
Thor
3
0
6
6
L
Surtr
1
4
3
0.63
L
Skadi
Takury
Skadi
0
2
4
1
W
6
2
3
3.75
L
Baron Samedi
chonamertr
Baron Samedi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,483
Damage
15,792
19,953
Taken
30,191
15,311
Mitigated
17,385
2,011
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Frebious
Osiris
5,448
1,391
0
330
9,552
10,332
0
2,852
6,700
0
20,450
W
Thor
9,104
1,129
0
1,431
5,289
2,882
0
2,602
2,687
0
22,559
L
Surtr
6,396
1,333
0
3,451
13,291
10,552
2
4,577
8,298
2,680
13,462
L
Skadi
Takury
Skadi
3,243
1,287
206
402
8,014
2,979
967
3,061
4,779
0
21,409
W
10,931
1,044
0
250
5,112
2,097
252
2,831
2,281
35,955
465
L
Baron Samedi
chonamertr
Baron Samedi
6,153
1,060
739
1,932
8,886
3,854
230
3,189
5,404
27,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,590
Gold Earned
20,842
131
Minions Killed
110
0
Camps Cleared
0
522,994
Distance Traveled
497,114
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,978
698
34
3
0
168,057
1
W
Thor
7,521
752
39
4
0
193,735
0
L
Surtr
6,792
679
16
2
0
172,720
0
L
Skadi
6,740
674
43
4
0
163,041
0
W
Janus
8,091
809
58
6
0
161,202
0
L
Baron Samedi
7,310
731
51
5
0
161,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role