Player Matchup

Arachne
Arachne
Gelo24_
Arachne
Level 65
God Stats
15W - 16L
1,463 SR
Queue Stats
45W - 86L
1,285 Elo+
Party 1
Geb
Geb
MightyTomS
Geb
Level 45
God Stats
2W - 4L
1,380 SR
Queue Stats
318W - 311L
1,302 Elo+
Party 2
King Arthur
King Arthur
Optic_Enrique7
King Arthur
Level 54
God Stats
1W - 3L
1,140 SR
Queue Stats
32W - 53L
1,283 Elo+
Party 1
Jing Wei
Jing Wei
Yerale__
Jing Wei
Level 28
God Stats
3W - 2L
1,611 SR
Queue Stats
293W - 299L
1,258 Elo+
Party 2
Hera
Hera
viniofisia_25
Hera
Level 61
God Stats
1W - 2L
1,395 SR
Queue Stats
47W - 49L
1,317 Elo+
Party 1
Team Averages
Level 51
1,398 SR
1,289 Elo+

VS

Team Averages
Level 68
1,414 SR
1,355 Elo+
Arachne
Arachne
Danielbsrd
Arachne
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 38L
1,318 Elo+
Solo
Ishtar
Ishtar
Nq_EternalBlaze
Ishtar
Level 127
God Stats
5W - 8L
1,353 SR
Queue Stats
50W - 64L
1,358 Elo+
Party 3
Cerberus
Cerberus
Sir_murph6969
Cerberus
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 10L
1,320 Elo+
Party 3
Ra
Ra
valorgod1
Ra
Level 68
God Stats
2W - 2L
1,298 SR
Queue Stats
52W - 64L
1,380 Elo+
Solo
Surtr
Surtr
wingert13rus
Surtr
Level 48
God Stats
3W - 3L
1,420 SR
Queue Stats
124W - 121L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gelo24_
Arachne
11
2 / 5 / 2
7,092
473
5,770
14,356
4,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,891
393
2,983
16,821
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Optic_Enrique7
King Arthur
13
3 / 3 / 0
7,575
505
11,564
14,243
13,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Yerale__
Jing Wei
12
0 / 4 / 0
6,499
433
2,543
11,073
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 6 / 0
6,516
434
8,296
9,936
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Danielbsrd
Arachne
13
2 / 2 / 4
8,092
539
3,001
15,015
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
9 / 0 / 1
9,616
641
15,920
12,713
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Sir_murph6969
Cerberus
13
2 / 0 / 9
8,703
580
8,051
13,493
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 0 / 1
9,084
606
10,764
9,005
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 2
8,391
559
7,310
16,280
11,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
21
21
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Danielbsrd
Arachne
2
2
4
2
L
Arachne
Gelo24_
Arachne
2
5
2
0.6
L
0
3
0
0
W
9
0
1
9.5
L
King Arthur
Optic_Enrique7
King Arthur
3
3
0
1
W
Cerberus
Sir_murph6969
Cerberus
2
0
9
6.5
L
Jing Wei
Yerale__
Jing Wei
0
4
0
0
W
6
0
1
6.5
L
0
6
0
0
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,156
Damage
45,046
66,429
Taken
66,506
35,754
Mitigated
39,047
12,766
Healing
30,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Danielbsrd
Arachne
3,001
2,566
377
5,707
15,015
5,888
0
1,266
13,749
0
57,389
L
Arachne
Gelo24_
Arachne
5,770
4,795
0
1,332
14,356
4,897
0
3,645
10,711
0
49,828
L
2,983
212
251
3,321
16,821
10,040
0
7,312
9,509
20,368
0
W
15,920
9,638
0
8,745
12,713
5,445
3,443
2,144
10,569
0
93,386
L
King Arthur
Optic_Enrique7
King Arthur
11,564
520
0
1,968
14,243
13,349
0
944
13,299
0
45,024
W
Cerberus
Sir_murph6969
Cerberus
8,051
329
0
4,373
13,493
11,891
48
2,450
11,043
36,179
0
L
Jing Wei
Yerale__
Jing Wei
2,543
1,578
0
3,547
11,073
3,950
0
1,193
9,880
0
48,508
W
10,764
966
956
4,595
9,005
3,959
540
6,330
2,675
69,322
1,900
L
8,296
1,213
361
1,986
9,936
3,518
0
5,496
4,440
58,260
0
W
7,310
3,729
0
5,386
16,280
11,864
542
0
14,991
399
52,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,573
Gold Earned
43,886
341
Minions Killed
474
0
Camps Cleared
0
1,431,921
Distance Traveled
1,424,956
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,092
539
82
5
0
337,417
0
L
Arachne
7,092
473
69
5
0
322,496
0
L
Geb
5,891
393
26
2
0
322,262
4
W
Ishtar
9,616
641
135
9
0
262,169
1
L
King Arthur
7,575
505
71
5
0
262,007
0
W
Cerberus
8,703
580
53
4
0
312,616
0
L
Jing Wei
6,499
433
86
6
0
281,650
4
W
Ra
9,084
606
119
8
0
298,536
0
L
Hera
6,516
434
89
6
0
243,506
1
W
Surtr
8,391
559
85
6
0
214,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role