Player Matchup

Anubis
Anubis
EpsoV
Anubis
Level 158
God Stats
1W - 0L
1,209 SR
Queue Stats
42W - 37L
1,585 Elo+
Party 2
Shiva
Shiva
OscarLover
Shiva
Level 65
God Stats
12W - 5L
1,721 SR
Queue Stats
22W - 19L
1,562 Elo+
Party 2
Horus
Horus
Sokrum
Horus
Level 159
God Stats
3W - 0L
1,970 SR
Queue Stats
90W - 75L
1,629 Elo+
Party 2
Team Averages
Level 127
1,633 SR
1,592 Elo+

VS

Team Averages
Level 132
1,456 SR
1,584 Elo+
Fenrir
Fenrir
Lorientt
Fenrir
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
Master of Jets
Baron Samedi
Level 157
God Stats
4W - 9L
1,338 SR
Queue Stats
193W - 184L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
ScribeAltera
Sylvanus
Level 146
God Stats
4W - 4L
1,529 SR
Queue Stats
116W - 116L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EpsoV
Anubis
13
4 / 0 / 0
8,430
843
5,370
6,543
4,267
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
13
0 / 0 / 6
7,251
725
6,967
7,096
6,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Sokrum
Horus
13
2 / 2 / 3
7,252
725
7,110
9,834
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lorientt
Fenrir
10
0 / 3 / 1
6,084
608
4,650
10,070
6,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
Master of Jets
Baron Samedi
12
1 / 1 / 1
7,152
715
6,140
5,423
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
ScribeAltera
Sylvanus
11
1 / 2 / 1
6,462
646
3,173
6,794
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
6
Kills
2
2
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
EpsoV
Anubis
4
0
0
4
L
Fenrir
Lorientt
Fenrir
0
3
1
0.17
L
Baron Samedi
Master of Jets
Baron Samedi
1
1
1
1.5
W
Shiva
0
0
6
3
L
Sylvanus
ScribeAltera
Sylvanus
1
2
1
0.75
W
Horus
Sokrum
Horus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,447
Damage
13,963
23,473
Taken
22,287
20,216
Mitigated
12,658
10,406
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
EpsoV
Anubis
5,370
294
0
4,339
6,543
4,267
722
2,011
4,420
48,325
0
L
Fenrir
Lorientt
Fenrir
4,650
846
0
1,136
10,070
6,471
0
3,107
6,299
0
11,063
L
Baron Samedi
Master of Jets
Baron Samedi
6,140
395
1,147
1,425
5,423
2,885
0
2,349
2,827
32,021
0
W
Shiva
6,967
885
391
1,085
7,096
6,636
385
2,251
4,554
0
24,723
L
Sylvanus
ScribeAltera
Sylvanus
3,173
1,122
942
1,598
6,794
3,302
168
2,254
4,193
16,947
4,657
W
Horus
Sokrum
Horus
7,110
1,799
1,065
3,526
9,834
9,313
225
5,115
4,517
3,109
9,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,933
Gold Earned
19,698
144
Minions Killed
121
0
Camps Cleared
0
571,468
Distance Traveled
506,237
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,430
843
71
7
0
167,887
0
L
Fenrir
6,084
608
15
2
0
185,884
0
L
Baron Samedi
7,152
715
58
6
0
150,613
2
W
Shiva
7,251
725
53
5
0
214,160
0
L
Sylvanus
6,462
646
48
5
0
169,740
0
W
Horus
7,252
725
20
2
0
189,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role