Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
MaxSeTing
Ao Kuang
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,554 MMR
Party 1
Artio
Artio
Bronze III
bambinoQLB
Artio
Bronze III
Level 158
God Stats
3W - 0L
1,766 SR
Queue Stats
34W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,589 SR
1,518 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,694 SR
1,523 MMR
Danzaburou
Danzaburou
Bronze III
F1Fighter0708
Danzaburou
Bronze III
Level 159
God Stats
1W - 1L
1,752 SR
Queue Stats
23W - 31L
1,500 MMR
Solo
Thoth
Thoth
Gold III
Fersefon
Thoth
Gold III
Level 80
God Stats
30W - 34L
1,486 SR
Queue Stats
199W - 213L
1,531 MMR
Solo
Bacchus
Bacchus
Gold V
unipron
Bacchus
Gold V
Level 86
God Stats
2W - 2L
1,844 SR
Queue Stats
8W - 11L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 4
7,500
750
8,558
11,802
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
MaxSeTing
Ao Kuang
14
4 / 0 / 5
8,088
809
10,185
10,017
9,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
13
2 / 0 / 7
8,441
844
4,235
12,907
13,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AtlasAresGuan YuNe Zha

VS

Bans
SobekSusanoHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
F1Fighter0708
Danzaburou
11
1 / 2 / 0
6,803
680
9,620
8,345
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Fersefon
Thoth
12
0 / 3 / 1
6,832
683
6,786
6,503
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
unipron
Bacchus
11
0 / 4 / 1
7,084
708
3,718
12,046
11,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
4
5
L
Danzaburou
F1Fighter0708
Danzaburou
1
2
0
0.5
L
Thoth
Fersefon
Thoth
0
3
1
0.17
W
Ao Kuang
MaxSeTing
Ao Kuang
4
0
5
6.5
W
Artio
2
0
7
5.5
L
Bacchus
unipron
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,978
Damage
20,124
34,726
Taken
26,894
32,415
Mitigated
17,859
16,413
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,558
1,927
0
3,080
11,802
9,698
382
3,484
8,318
0
28,020
L
Danzaburou
F1Fighter0708
Danzaburou
9,620
2,491
0
1,447
8,345
3,536
24
4,261
3,711
0
30,686
L
Thoth
Fersefon
Thoth
6,786
334
0
740
6,503
2,361
0
2,944
3,132
41,896
185
W
Ao Kuang
MaxSeTing
Ao Kuang
10,185
1,382
667
4,784
10,017
9,306
703
3,273
6,744
32,783
0
W
Artio
4,235
249
3,382
4,500
12,907
13,411
312
3,660
9,247
20,358
0
L
Bacchus
unipron
Bacchus
3,718
649
0
2,329
12,046
11,962
0
6,423
4,827
5,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,029
Gold Earned
20,719
122
Minions Killed
137
0
Camps Cleared
0
609,629
Distance Traveled
548,323
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,500
750
49
5
0
211,992
0
L
Danzaburou
6,803
680
58
6
0
179,586
0
L
Thoth
6,832
683
74
7
0
173,293
0
W
Ao Kuang
8,088
809
54
5
0
200,326
0
W
Artio
8,441
844
19
2
0
197,311
0
L
Bacchus
7,084
708
5
1
0
195,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role