Player Matchup

Artio
Artio
 
Artio
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Daniel1171300
Ra
Level 63
God Stats
0W - 3L
1,148 SR
Queue Stats
79W - 90L
1,423 Elo+
Solo
Hades
Hades
NEMEISFANBOY
Hades
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 1
Tyr
Tyr
Nemeisthegoat
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 1
Merlin
Merlin
xmirak
Merlin
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 34L
1,303 Elo+
Party 1
Team Averages
Level 83
1,430 SR
1,349 Elo+

VS

Team Averages
Level 65
1,502 SR
1,498 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Airiolas
Danzaburou
Level 46
God Stats
13W - 14L
1,459 SR
Queue Stats
476W - 410L
1,555 Elo+
Solo
Vulcan
Vulcan
LlL MATTYICE
Vulcan
Level 148
God Stats
2W - 1L
1,508 SR
Queue Stats
33W - 36L
1,403 Elo+
Party 2
Artio
Artio
LuxDestroy
Artio
Level 60
God Stats
2W - 1L
1,744 SR
Queue Stats
50W - 55L
1,488 Elo+
Party 2
Chang'e
Chang'e
SwoIemate
Chang'e
Level 42
God Stats
1W - 1L
1,299 SR
Queue Stats
47W - 44L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 3 / 4
6,292
629
1,878
11,812
12,537
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 1
8,241
824
10,783
7,856
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 8 / 0
6,091
609
2,103
12,314
6,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 5 / 2
7,363
736
6,240
15,288
12,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
xmirak
Merlin
15
1 / 4 / 6
7,734
773
12,356
8,219
3,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
6 / 3 / 10
8,626
863
9,619
14,382
14,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Airiolas
Danzaburou
16
3 / 0 / 16
9,409
941
12,591
7,306
3,760
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vulcan
16
5 / 0 / 13
9,441
944
16,937
8,731
4,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
14
6 / 4 / 13
9,373
937
4,616
16,975
17,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
SwoIemate
Chang'e
16
2 / 0 / 12
8,783
878
9,155
10,016
5,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
86
6
Kills
22
22
Deaths
7
13
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
4
0.67
W
Sun Wukong
 
Sun Wukong
6
3
10
3.67
W
Danzaburou
Airiolas
Danzaburou
3
0
16
11
L
3
2
1
1.75
W
Vulcan
5
0
13
11.5
W
Artio
6
4
13
3.13
L
0
8
0
0
L
2
5
2
0.6
W
Chang'e
SwoIemate
Chang'e
2
0
12
8
L
Merlin
xmirak
Merlin
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,360
Damage
52,918
55,489
Taken
57,410
39,994
Mitigated
46,499
15,018
Healing
34,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,878
54
1,234
4,213
11,812
12,537
0
5,688
6,124
3,453
0
W
Sun Wukong
 
Sun Wukong
9,619
843
1,573
3,091
14,382
14,936
0
6,425
7,957
0
14,620
W
Danzaburou
Airiolas
Danzaburou
12,591
4,334
123
2,649
7,306
3,760
2,995
3,519
3,787
0
23,788
L
10,783
565
1,726
3,186
7,856
4,131
0
3,214
4,642
33,447
0
W
Vulcan
16,937
4,361
2,582
2,789
8,731
4,811
1,155
5,000
3,731
35,199
0
W
Artio
4,616
279
2,372
4,415
16,975
17,629
166
6,296
10,679
7,399
184
L
2,103
333
83
264
12,314
6,949
0
7,629
4,685
3,746
0
L
6,240
911
546
1,297
15,288
12,528
0
10,514
4,774
0
10,314
W
Chang'e
SwoIemate
Chang'e
9,155
313
8,745
6,146
10,016
5,363
1,179
5,880
4,136
23,208
0
L
Merlin
xmirak
Merlin
12,356
96
1,506
963
8,219
3,849
0
3,479
4,740
31,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,721
Gold Earned
45,632
106
Minions Killed
115
0
Camps Cleared
0
930,978
Distance Traveled
1,099,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,292
629
1
0
0
164,062
0
W
Sun Wukong
8,626
863
12
1
0
221,234
0
W
Danzaburou
9,409
941
31
3
0
205,360
0
L
Ra
8,241
824
52
5
0
210,648
0
W
Vulcan
9,441
944
36
4
0
254,555
0
W
Artio
9,373
937
5
1
0
184,707
0
L
Hades
6,091
609
4
0
0
162,078
0
L
Tyr
7,363
736
14
1
0
208,681
0
W
Chang'e
8,783
878
31
3
0
233,752
0
L
Merlin
7,734
773
35
4
0
185,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role