Player Matchup

Horus
Horus
Black_Jooker9
Horus
Level 105
God Stats
24W - 18L
1,799 SR
Queue Stats
232W - 235L
1,447 Elo+
Party 1
Cernunnos
Cernunnos
ClappinClams
Cernunnos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Hercules
Hercules
D-TOWNBROWN9
Hercules
Level 68
God Stats
1W - 4L
1,485 SR
Queue Stats
74W - 63L
1,590 Elo+
Party 2
Scylla
Scylla
Dazzle-beam
Scylla
Level 101
God Stats
11W - 11L
1,404 SR
Queue Stats
277W - 286L
1,422 Elo+
Party 1
Fenrir
Fenrir
Marzen65
Fenrir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 32L
1,689 Elo+
Party 2
Team Averages
Level 65
1,538 SR
1,530 Elo+

VS

Team Averages
Level 71
1,623 SR
1,514 Elo+
Chaac
Chaac
Anggeel097
Chaac
Level 106
God Stats
13W - 7L
1,486 SR
Queue Stats
107W - 93L
1,476 Elo+
Solo
Surtr
Surtr
KNIF3T0AST3R
Surtr
Level 104
God Stats
16W - 8L
1,591 SR
Queue Stats
171W - 146L
1,483 Elo+
Party 3
Sylvanus
Sylvanus
SuperSeal 009
Sylvanus
Level 85
God Stats
2W - 3L
1,680 SR
Queue Stats
66W - 51L
1,538 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TAOS419
Morgan Le Fay
Level 44
God Stats
3W - 1L
1,526 SR
Queue Stats
5W - 3L
1,553 Elo+
Solo
Ishtar
Ishtar
Woodyman132
Ishtar
Level 16
God Stats
18W - 6L
1,833 SR
Queue Stats
125W - 87L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,199
432
7,082
16,520
14,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
ClappinClams
Cernunnos
13
0 / 4 / 0
7,418
390
3,464
8,473
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
D-TOWNBROWN9
Hercules
11
0 / 3 / 3
6,720
354
6,514
15,281
13,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Scylla
15
3 / 6 / 4
9,481
499
11,536
15,170
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Marzen65
Fenrir
15
4 / 6 / 1
9,280
488
11,350
21,614
10,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
4 / 0 / 0
11,714
617
14,209
14,937
15,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
9 / 2 / 4
11,173
588
17,380
18,673
11,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
SuperSeal 009
Sylvanus
15
3 / 0 / 7
10,381
546
7,758
15,107
15,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
TAOS419
Morgan Le Fay
15
1 / 5 / 4
9,128
480
9,982
11,372
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
18
4 / 0 / 3
10,650
561
6,946
11,730
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
21
21
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
0
0
4
L
0
2
0
0
L
Cernunnos
ClappinClams
Cernunnos
0
4
0
0
L
Hercules
D-TOWNBROWN9
Hercules
0
3
3
0.5
L
Scylla
3
6
4
0.83
W
9
2
4
5.5
L
Fenrir
Marzen65
Fenrir
4
6
1
0.75
W
Sylvanus
SuperSeal 009
Sylvanus
3
0
7
6.5
W
Morgan Le Fay
TAOS419
Morgan Le Fay
1
5
4
0.6
W
Ishtar
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,946
Damage
56,275
77,058
Taken
71,819
47,336
Mitigated
53,600
17,432
Healing
32,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
14,209
2,349
0
9,274
14,937
15,859
2,893
62
14,875
0
108,421
L
7,082
3,271
0
5,937
16,520
14,922
0
1,268
15,252
0
67,303
L
Cernunnos
ClappinClams
Cernunnos
3,464
1,835
0
2,017
8,473
3,342
0
2,260
6,213
0
41,294
L
Hercules
D-TOWNBROWN9
Hercules
6,514
1,067
0
4,199
15,281
13,119
0
6,144
9,137
3,062
24,974
L
Scylla
11,536
1,096
0
1,984
15,170
5,747
0
6,007
9,163
80,276
1,184
W
17,380
8,076
0
3,513
18,673
11,609
29
3,123
15,550
1,252
104,414
L
Fenrir
Marzen65
Fenrir
11,350
3,060
0
3,295
21,614
10,206
0
2,254
19,360
0
65,800
W
Sylvanus
SuperSeal 009
Sylvanus
7,758
1,280
4,512
5,398
15,107
15,172
0
4,520
10,587
43,614
0
W
Morgan Le Fay
TAOS419
Morgan Le Fay
9,982
1,038
315
1,776
11,372
4,962
1,385
5,115
6,257
60,489
1,633
W
Ishtar
6,946
4,488
0
7,312
11,730
5,998
1,961
476
11,254
0
88,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,098
Gold Earned
53,046
457
Minions Killed
607
0
Camps Cleared
0
1,795,476
Distance Traveled
1,882,836
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,714
617
173
9
0
378,174
0
L
Horus
8,199
432
111
6
0
394,636
0
L
Cernunnos
7,418
390
79
4
0
298,504
0
L
Hercules
6,720
354
38
2
0
354,442
6
L
Scylla
9,481
499
146
8
0
336,587
6
W
Surtr
11,173
588
141
7
0
400,905
0
L
Fenrir
9,280
488
83
4
0
411,307
2
W
Sylvanus
10,381
546
38
2
0
359,415
7
W
Morgan Le Fay
9,128
480
105
6
0
359,382
0
W
Ishtar
10,650
561
150
8
0
384,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role