Player Matchup

Bakasura
Bakasura
FortniteDancer69
Bakasura
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 32L
1,603 Elo+
Party 1
Artio
Artio
Kevlami
Artio
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 106L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
MasterFOB
Sun Wukong
Level 67
God Stats
4W - 5L
1,549 SR
Queue Stats
105W - 100L
1,452 Elo+
Party 1
Heimdallr
Heimdallr
PollotheBrave
Heimdallr
Level 40
God Stats
1W - 2L
1,743 SR
Queue Stats
25W - 29L
1,495 Elo+
Solo
Baba Yaga
Baba Yaga
TheBLue101
Baba Yaga
Level 129
God Stats
1W - 4L
1,741 SR
Queue Stats
128W - 129L
1,470 Elo+
Party 1
Team Averages
Level 60
1,607 SR
1,496 Elo+

VS

Team Averages
Level 69
1,603 SR
1,548 Elo+
Hel
Hel
JerseyMikes
Hel
Level 68
God Stats
3W - 6L
1,382 SR
Queue Stats
76W - 83L
1,201 Elo+
Solo
Agni
Agni
JoeHasEntered
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,527 Elo+
Party 2
Hachiman
Hachiman
LetssGoBrandon
Hachiman
Level 40
God Stats
6W - 3L
1,512 SR
Queue Stats
288W - 246L
1,559 Elo+
Solo
Rama
Rama
RiverKid
Rama
Level 44
God Stats
20W - 1L
2,120 SR
Queue Stats
31W - 3L
2,000 Elo+
Solo
Thor
Thor
greenbben
Thor
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
8,137
479
10,739
18,625
7,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Kevlami
Artio
12
1 / 5 / 4
6,947
409
6,453
17,745
11,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
MasterFOB
Sun Wukong
14
1 / 3 / 1
8,057
474
6,006
16,162
19,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
PollotheBrave
Heimdallr
14
3 / 3 / 0
8,687
511
14,913
17,312
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
TheBLue101
Baba Yaga
15
3 / 3 / 2
8,850
521
15,589
13,270
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 14
8,714
513
6,662
14,533
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 1
10,233
602
10,509
10,422
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
17
4 / 0 / 0
10,583
623
13,127
14,210
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rama
16
9 / 2 / 4
9,812
577
26,094
20,791
8,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
14
1 / 3 / 6
8,394
494
3,288
14,638
5,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
11
Kills
20
20
Deaths
11
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
0
4
14
1.75
W
6
2
1
3.25
L
Artio
Kevlami
Artio
1
5
4
0.6
W
Hachiman
4
0
0
4
L
Sun Wukong
MasterFOB
Sun Wukong
1
3
1
0.5
L
Heimdallr
PollotheBrave
Heimdallr
3
3
0
1
W
Rama
9
2
4
5.5
L
Baba Yaga
TheBLue101
Baba Yaga
3
3
2
1.33
W
Thor
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,700
Damage
59,680
83,114
Taken
74,594
53,867
Mitigated
35,910
22,226
Healing
38,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,739
6,757
0
2,310
18,625
7,705
0
4,445
13,979
0
59,091
W
6,662
1,174
4,435
5,023
14,533
10,736
153
5,254
8,204
24,795
0
W
10,509
347
0
1,541
10,422
4,081
0
4,037
5,716
81,333
1,777
L
Artio
Kevlami
Artio
6,453
1,068
818
5,085
17,745
11,251
0
3,870
13,836
29,435
24
W
Hachiman
13,127
8,275
0
8,772
14,210
6,458
605
2,003
11,973
0
100,263
L
Sun Wukong
MasterFOB
Sun Wukong
6,006
1,000
0
2,216
16,162
19,766
0
1,080
15,011
0
55,996
L
Heimdallr
PollotheBrave
Heimdallr
14,913
10,301
0
8,624
17,312
8,713
0
1,380
15,932
0
80,787
W
Rama
26,094
22,438
0
13,866
20,791
8,679
546
5,489
14,211
0
72,776
L
Baba Yaga
TheBLue101
Baba Yaga
15,589
249
0
3,173
13,270
6,432
0
5,371
7,547
77,242
0
W
Thor
3,288
1,192
0
5,144
14,638
5,956
233
4,519
9,739
0
62,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,678
Gold Earned
47,736
487
Minions Killed
528
0
Camps Cleared
0
1,659,430
Distance Traveled
1,747,648
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,137
479
101
6
0
378,309
0
W
Hel
8,714
513
36
2
0
375,316
0
W
Agni
10,233
602
154
9
0
356,827
2
L
Artio
6,947
409
59
3
0
342,054
3
W
Hachiman
10,583
623
162
10
0
328,102
1
L
Sun Wukong
8,057
474
76
4
0
297,663
3
L
Heimdallr
8,687
511
119
7
0
291,490
0
W
Rama
9,812
577
79
5
0
295,492
0
L
Baba Yaga
8,850
521
132
8
0
349,914
3
W
Thor
8,394
494
97
6
0
391,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role