Player Matchup

Mulan
Mulan
BigFish731
Mulan
Level 128
God Stats
4W - 0L
1,737 SR
Queue Stats
71W - 55L
1,553 Elo+
Party 1
Thanatos
Thanatos
FinerRain708744
Thanatos
Level 60
God Stats
4W - 2L
1,816 SR
Queue Stats
20W - 17L
1,605 Elo+
Party 1
Danzaburou
Danzaburou
JspinDaTruth
Danzaburou
Level 24
God Stats
4W - 2L
1,810 SR
Queue Stats
15W - 16L
1,487 Elo+
Party 1
Bacchus
Bacchus
ZaCaTaKa
Bacchus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
ajb30
Chronos
Level 86
God Stats
6W - 2L
1,500 SR
Queue Stats
61W - 50L
1,323 Elo+
Solo
Team Averages
Level 82
1,673 SR
1,494 Elo+

VS

Team Averages
Level 79
1,500 SR
1,635 Elo+
Jing Wei
Jing Wei
Cobra Z33
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,713 Elo+
Party 2
Ymir
Ymir
Crumpy12
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,713 Elo+
Party 2
Kali
Kali
IkeNBake
Kali
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,713 Elo+
Party 2
Hera
Hera
TheMadKingofAll
Hera
Level 105
God Stats
18W - 9L
1,500 SR
Queue Stats
291W - 283L
1,713 Elo+
Party 2
Cu Chulainn
Cu Chulainn
cicloope
Cu Chulainn
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
0 / 0 / 0
5,581
558
2,941
9,339
5,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
9
2 / 1 / 3
5,827
583
3,618
7,154
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
JspinDaTruth
Danzaburou
10
2 / 0 / 5
6,289
629
6,379
4,692
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ZaCaTaKa
Bacchus
9
5 / 0 / 1
6,149
615
3,736
6,504
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
ajb30
Chronos
10
4 / 1 / 4
6,745
675
5,192
6,567
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cobra Z33
Jing Wei
8
0 / 2 / 0
4,726
473
1,732
5,035
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
6
0 / 4 / 0
4,473
447
2,075
7,704
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
7
1 / 2 / 1
4,818
482
3,371
8,563
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 5 / 1
4,872
487
2,289
4,939
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
cicloope
Cu Chulainn
11
1 / 0 / 0
6,196
620
6,759
7,944
7,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
0
0
0
0
L
Jing Wei
Cobra Z33
Jing Wei
0
2
0
0
L
Ymir
0
4
0
0
W
Thanatos
2
1
3
3.5
L
Kali
1
2
1
0.75
W
Danzaburou
JspinDaTruth
Danzaburou
2
0
5
4.5
L
0
5
1
0.1
W
Bacchus
ZaCaTaKa
Bacchus
5
0
1
5.5
W
Chronos
ajb30
Chronos
4
1
4
6
L
Cu Chulainn
cicloope
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
16,226
34,256
Taken
34,185
18,581
Mitigated
19,412
15,521
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
2,941
825
0
4,319
9,339
5,912
0
645
8,694
0
33,808
L
Jing Wei
Cobra Z33
Jing Wei
1,732
1,518
0
2,387
5,035
1,615
0
1,726
3,309
0
29,100
L
Ymir
2,075
922
0
988
7,704
4,628
0
1,655
6,049
6,389
0
W
Thanatos
3,618
958
0
3,254
7,154
2,525
0
1,166
5,988
0
31,019
L
Kali
3,371
1,516
0
1,562
8,563
3,517
0
2,302
6,261
0
22,823
W
Danzaburou
JspinDaTruth
Danzaburou
6,379
3,505
0
3,220
4,692
1,733
396
1,197
3,495
0
40,383
L
2,289
409
0
295
4,939
1,732
0
3,245
1,694
29,163
0
W
Bacchus
ZaCaTaKa
Bacchus
3,736
850
0
2,378
6,504
6,224
201
1,044
5,460
16,065
0
W
Chronos
ajb30
Chronos
5,192
2,135
0
2,350
6,567
2,187
1,159
2,265
4,302
40,490
0
L
Cu Chulainn
cicloope
Cu Chulainn
6,759
897
0
1,907
7,944
7,920
0
0
7,944
2,130
47,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
25,085
249
Minions Killed
230
0
Camps Cleared
0
960,248
Distance Traveled
913,330
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,581
558
70
7
0
189,101
0
L
Jing Wei
4,726
473
56
6
0
147,068
0
L
Ymir
4,473
447
8
1
0
162,717
1
W
Thanatos
5,827
583
44
4
0
198,913
0
L
Kali
4,818
482
38
4
0
199,146
2
W
Danzaburou
6,289
629
58
6
0
171,101
1
L
Hera
4,872
487
50
5
0
202,703
4
W
Bacchus
6,149
615
19
2
0
201,153
0
W
Chronos
6,745
675
58
6
0
199,980
0
L
Cu Chulainn
6,196
620
78
8
0
201,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role