Player Matchup

Bacchus
Bacchus
DaYoungblood
Bacchus
Level 7
God Stats
14W - 0L
1,973 SR
Queue Stats
21W - 0L
1,933 Elo+
Party 2
Sol
Sol
OutlawedWalrus
Sol
Level 128
God Stats
8W - 1L
1,872 SR
Queue Stats
110W - 25L
1,903 Elo+
Party 2
Horus
Horus
hectoralvarez13
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,841 Elo+
Party 2
Team Averages
Level 51
1,782 SR
1,892 Elo+

VS

Team Averages
Level 31
1,428 SR
1,162 Elo+
Hades
Hades
 
Hades
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
NXS_Silver10
Chaac
Level 28
God Stats
5W - 5L
1,284 SR
Queue Stats
29W - 47L
968 Elo+
Party 1
Surtr
Surtr
TotiMateo_
Surtr
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 60L
1,017 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaYoungblood
Bacchus
12
4 / 0 / 7
8,228
823
8,052
7,972
10,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
8 / 1 / 4
8,997
900
13,893
5,414
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 12
7,775
778
3,991
9,119
8,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 4 / 0
6,867
687
5,944
10,490
5,071
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 2
6,085
609
4,502
10,172
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
10
0 / 4 / 2
6,438
644
1,548
9,594
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
2
2
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
4
0
0.5
W
Bacchus
DaYoungblood
Bacchus
4
0
7
7.5
L
0
5
2
0.2
W
8
1
4
10
L
Surtr
0
4
2
0.25
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,936
Damage
11,994
22,505
Taken
30,256
21,342
Mitigated
16,204
9,444
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
5,944
156
102
1,427
10,490
5,071
0
7,283
3,207
16,445
482
W
Bacchus
DaYoungblood
Bacchus
8,052
1,263
0
2,052
7,972
10,745
0
1,595
6,377
18,001
0
L
4,502
484
0
978
10,172
4,692
0
7,328
2,844
0
19,922
W
13,893
5,466
0
1,317
5,414
2,148
2,865
2,524
2,890
62,381
2,022
L
Surtr
1,548
717
0
1,158
9,594
6,441
0
6,833
2,761
27
8,354
W
3,991
1,837
1,871
4,204
9,119
8,449
45
2,209
6,176
0
12,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,000
Gold Earned
19,390
140
Minions Killed
51
0
Camps Cleared
0
489,040
Distance Traveled
475,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,867
687
27
3
0
166,692
0
W
Bacchus
8,228
823
28
3
0
160,549
0
L
Chaac
6,085
609
10
1
0
151,219
0
W
Sol
8,997
900
101
10
0
160,509
0
L
Surtr
6,438
644
14
1
0
157,620
0
W
Horus
7,775
778
11
1
0
167,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role