Player Matchup

Hercules
Hercules
GotMeBrickedUp
Hercules
Level 48
God Stats
41W - 32L
1,231 SR
Queue Stats
443W - 371L
1,524 Elo+
Solo
Bakasura
Bakasura
Kusunagi03
Bakasura
Level 42
God Stats
5W - 5L
1,775 SR
Queue Stats
217W - 222L
1,417 Elo+
Party 1
Surtr
Surtr
Macilsmore
Surtr
Level 122
God Stats
2W - 4L
1,500 SR
Queue Stats
438W - 470L
1,389 Elo+
Solo
Kukulkan
Kukulkan
Tuppsy
Kukulkan
Level 88
God Stats
94W - 70L
1,620 SR
Queue Stats
336W - 312L
1,485 Elo+
Solo
Sol
Sol
sadcody
Sol
Level 61
God Stats
6W - 5L
1,564 SR
Queue Stats
124W - 136L
1,460 Elo+
Party 1
Team Averages
Level 72
1,538 SR
1,455 Elo+

VS

Team Averages
Level 57
1,502 SR
1,376 Elo+
Izanami
Izanami
 
Izanami
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fid3lcashflow
Cthulhu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,139 Elo+
Solo
Thor
Thor
Galactismatt
Thor
Level 49
God Stats
8W - 6L
1,612 SR
Queue Stats
376W - 340L
1,493 Elo+
Solo
Achilles
Achilles
crinkmom
Achilles
Level 44
God Stats
10W - 8L
1,401 SR
Queue Stats
254W - 228L
1,439 Elo+
Solo
Hera
Hera
xTsuya
Hera
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
258W - 240L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 0 / 0
6,750
563
3,861
8,896
6,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Kusunagi03
Bakasura
11
2 / 3 / 2
6,599
550
6,934
12,312
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
4
0 / 2 / 0
4,654
388
1,822
3,778
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Tuppsy
Kukulkan
11
1 / 3 / 0
6,561
547
2,889
5,304
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
12
3 / 1 / 3
7,273
606
15,989
10,516
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 2
6,012
501
4,862
8,258
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
9
0 / 3 / 2
5,665
472
3,560
13,317
7,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 3
7,276
606
5,436
11,788
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
crinkmom
Achilles
11
3 / 0 / 0
6,879
573
5,625
10,304
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
xTsuya
Hera
12
3 / 1 / 2
7,087
591
6,809
5,257
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
8
Kills
9
9
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
2
0.5
W
Cthulhu
0
3
2
0.33
W
3
2
3
2.25
L
Hercules
2
0
0
2
L
Bakasura
Kusunagi03
Bakasura
2
3
2
1
L
Surtr
0
2
0
0
L
Kukulkan
Tuppsy
Kukulkan
1
3
0
0.33
W
Achilles
crinkmom
Achilles
3
0
0
3
L
Sol
3
1
3
4.5
W
Hera
xTsuya
Hera
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,495
Damage
26,292
40,806
Taken
48,924
18,328
Mitigated
25,115
14,866
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,862
2,654
0
2,718
8,258
3,113
581
3,364
4,717
0
47,111
W
Cthulhu
3,560
590
1,402
2,985
13,317
7,264
0
8,282
4,771
16,546
0
W
5,436
1,225
0
3,966
11,788
4,680
0
3,258
8,215
0
53,075
L
Hercules
3,861
1,541
1,001
3,668
8,896
6,306
0
594
7,948
0
30,691
L
Bakasura
Kusunagi03
Bakasura
6,934
4,703
0
2,226
12,312
4,245
0
2,768
9,384
0
37,046
L
Surtr
1,822
845
0
1,156
3,778
1,356
0
0
3,536
317
9,023
L
Kukulkan
Tuppsy
Kukulkan
2,889
88
0
500
5,304
2,269
700
4,507
797
43,470
0
W
Achilles
crinkmom
Achilles
5,625
989
0
3,366
10,304
7,996
0
131
9,948
0
35,876
L
Sol
15,989
8,450
0
6,315
10,516
4,152
617
2,500
8,016
55,165
7,139
W
Hera
xTsuya
Hera
6,809
1,308
0
875
5,257
2,062
351
3,011
2,246
48,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,837
Gold Earned
32,919
279
Minions Killed
349
0
Camps Cleared
0
1,112,094
Distance Traveled
1,187,494
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,012
501
84
7
0
218,273
0
W
Cthulhu
5,665
472
16
1
0
242,486
0
W
Thor
7,276
606
99
8
0
264,171
0
L
Hercules
6,750
563
38
3
0
259,784
1
L
Bakasura
6,599
550
64
5
0
312,950
0
L
Surtr
4,654
388
16
1
0
65,273
0
L
Kukulkan
6,561
547
78
7
0
239,681
2
W
Achilles
6,879
573
59
5
0
239,450
1
L
Sol
7,273
606
83
7
0
234,406
0
W
Hera
7,087
591
91
8
0
223,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role