Player Matchup
Team Averages
Gold IV
Average Tier
Level 106
1,500 SR
1,500
MMR
VS
Team Averages
Bronze III
Average Tier
Level 80
1,444 SR
1,400
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,262
1,037
4,927
5,574
3,231
Dominance
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Contagion
+50
Physical Protection
+200
Health
+25
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Balanced Blade
+15
Physical Power
+15%
Attack Speed
PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fox Mizu
Pele
11
0 / 2 / 0
5,999
857
3,468
6,749
2,626
Y10 Evolved Soul Eater
+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
7,262
1,037
83
12
4
131,175
0
L
5,999
857
58
8
3
153,985
0