Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold III
USNJ
Rama
Gold III
Level 127
God Stats
20W - 15L
1,604 SR
Queue Stats
253W - 237L
1,606 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
iHunterRay
Cu Chulainn
Gold V
Level 137
God Stats
9W - 10L
1,791 SR
Queue Stats
489W - 469L
1,562 MMR
Party 1
Ne Zha
Ne Zha
Gold II
jonathanxbebo
Ne Zha
Gold II
Level 137
God Stats
2W - 3L
1,520 SR
Queue Stats
118W - 119L
1,610 MMR
Solo
Kukulkan
Kukulkan
Bronze III
patwiththetats
Kukulkan
Bronze III
Level 161
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 42L
1,615 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,583 SR
1,579 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,656 SR
1,611 MMR
Chang'e
Chang'e
Gold II
BigDicPanda
Chang'e
Gold II
Level 116
God Stats
6W - 2L
1,389 SR
Queue Stats
98W - 90L
1,615 MMR
Party 2
Danzaburou
Danzaburou
Gold II
FachyCakes96
Danzaburou
Gold II
Level 140
God Stats
4W - 2L
1,938 SR
Queue Stats
33W - 32L
1,599 MMR
Party 3
Ao Kuang
Ao Kuang
Gold I
JVdubs
Ao Kuang
Gold I
Level 154
God Stats
7W - 1L
1,885 SR
Queue Stats
42W - 40L
1,636 MMR
Party 3
Shiva
Shiva
Gold III
MountainPP
Shiva
Gold III
Level 125
God Stats
4W - 2L
1,473 SR
Queue Stats
147W - 134L
1,592 MMR
Party 2
Sobek
Sobek
Platinum IV
tempishadowsoul
Sobek
Platinum IV
Level 196
God Stats
35W - 43L
1,597 SR
Queue Stats
391W - 370L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 6 / 4
6,679
445
6,971
13,627
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
USNJ
Rama
14
1 / 3 / 0
8,021
535
3,449
10,249
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
iHunterRay
Cu Chulainn
14
4 / 3 / 0
8,581
572
16,835
18,048
22,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 7 / 2
8,141
543
8,269
16,230
6,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
13
3 / 4 / 1
8,494
566
7,986
7,344
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PeleLokiSolThor

VS

Bans
CliodhnaHe BoDa JiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigDicPanda
Chang'e
13
2 / 4 / 4
8,577
572
6,959
12,272
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
FachyCakes96
Danzaburou
15
3 / 1 / 5
9,473
632
6,551
8,878
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
JVdubs
Ao Kuang
17
15 / 2 / 6
11,050
737
14,820
14,041
5,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
15
1 / 4 / 2
8,842
589
9,434
21,189
16,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 12
8,117
541
5,725
15,496
15,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
11
Kills
23
23
Deaths
11
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
4
0.33
W
Chang'e
BigDicPanda
Chang'e
2
4
4
1
W
Danzaburou
FachyCakes96
Danzaburou
3
1
5
5.5
W
Ao Kuang
JVdubs
Ao Kuang
15
2
6
9
W
Shiva
1
4
2
0.5
L
Rama
USNJ
Rama
1
3
0
0.33
L
Cu Chulainn
iHunterRay
Cu Chulainn
4
3
0
1.33
L
3
7
2
0.57
L
Kukulkan
3
4
1
0.88
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,510
Damage
43,489
65,498
Taken
71,876
46,774
Mitigated
45,235
15,185
Healing
28,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,971
411
0
2,958
13,627
11,443
189
6,681
6,946
25,836
0
W
Chang'e
BigDicPanda
Chang'e
6,959
430
997
4,189
12,272
3,948
0
3,978
8,264
68,921
0
W
Danzaburou
FachyCakes96
Danzaburou
6,551
2,638
0
5,081
8,878
3,714
1,751
1,807
7,071
0
87,625
W
Ao Kuang
JVdubs
Ao Kuang
14,820
1,662
0
3,446
14,041
5,980
0
3,127
10,898
87,867
0
W
Shiva
9,434
2,566
0
8,381
21,189
16,481
0
3,186
18,003
1,136
70,580
L
Rama
USNJ
Rama
3,449
3,080
0
4,798
10,249
3,699
0
3,474
6,775
0
69,580
L
Cu Chulainn
iHunterRay
Cu Chulainn
16,835
3,241
0
5,195
18,048
22,238
0
2,946
15,102
10,135
70,458
L
8,269
2,329
0
1,784
16,230
6,381
427
8,765
7,465
0
56,225
L
Kukulkan
7,986
533
0
450
7,344
3,013
0
6,248
1,096
68,283
0
W
5,725
1,194
202
6,525
15,496
15,112
154
6,265
9,160
15,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,916
Gold Earned
46,059
476
Minions Killed
527
0
Camps Cleared
0
1,465,586
Distance Traveled
1,596,714
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,679
445
31
2
0
287,999
2
W
Chang'e
8,577
572
134
9
0
302,944
0
W
Danzaburou
9,473
632
125
8
0
306,081
6
W
Ao Kuang
11,050
737
120
8
0
371,171
2
W
Shiva
8,842
589
127
8
0
304,606
0
L
Rama
8,021
535
131
9
0
297,172
5
L
Cu Chulainn
8,581
572
113
8
0
310,136
0
L
Ne Zha
8,141
543
82
5
0
298,652
0
L
Kukulkan
8,494
566
119
8
0
271,627
0
W
Sobek
8,117
541
21
1
0
311,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role