Player Matchup

Hades
Hades
Gold III
Luma2019
Hades
Gold III
Level 148
God Stats
1W - 3L
1,110 SR
Queue Stats
53W - 47L
1,535 MMR
Party 1
Terra
Terra
Gold III
Randlz
Terra
Gold III
Level 155
God Stats
3W - 6L
1,500 SR
Queue Stats
120W - 128L
1,514 MMR
Party 1
Achilles
Achilles
Gold II
lexcamp420
Achilles
Gold II
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 55L
1,554 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,370 SR
1,534 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,502 SR
1,505 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
MatosCMateus
Ganesha
Bronze III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,476 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
TeamRamRod_00
Baron Samedi
Bronze III
Level 116
God Stats
1W - 3L
1,505 SR
Queue Stats
2W - 6L
1,539 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Luma2019
Hades
15
3 / 0 / 4
9,439
787
12,579
5,624
4,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Terra
Randlz
Terra
15
1 / 0 / 5
9,549
796
7,907
11,908
14,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
lexcamp420
Achilles
14
3 / 2 / 3
8,779
732
7,719
9,627
11,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangScyllaAresJormungandrFenrir

VS

Bans
DanzaburouNe ZhaAh Muzen CabBacchusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 1 / 1
7,688
641
6,314
11,738
10,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
MatosCMateus
Ganesha
13
0 / 3 / 2
8,564
714
5,017
12,227
13,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
TeamRamRod_00
Baron Samedi
14
1 / 3 / 1
8,108
676
6,349
8,424
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
1
1.5
W
Hades
Luma2019
Hades
3
0
4
5
L
Ganesha
MatosCMateus
Ganesha
0
3
2
0.33
W
Terra
Randlz
Terra
1
0
5
3.5
L
Baron Samedi
TeamRamRod_00
Baron Samedi
1
3
1
0.5
W
Achilles
lexcamp420
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,205
Damage
17,680
27,159
Taken
32,389
30,709
Mitigated
28,023
11,563
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,314
1,005
0
2,718
11,738
10,966
0
8,015
3,304
0
19,049
W
Hades
Luma2019
Hades
12,579
1,330
1,542
3,293
5,624
4,789
794
2,380
3,078
56,512
1,638
L
Ganesha
MatosCMateus
Ganesha
5,017
431
0
2,741
12,227
13,138
0
7,155
4,648
25,932
0
W
Terra
Randlz
Terra
7,907
682
1,396
3,561
11,908
14,682
104
4,643
6,878
27,303
0
L
Baron Samedi
TeamRamRod_00
Baron Samedi
6,349
292
1,030
1,766
8,424
3,919
0
5,096
3,029
29,980
0
W
Achilles
lexcamp420
Achilles
7,719
1,674
325
1,446
9,627
11,238
203
4,441
4,873
167
19,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
24,360
167
Minions Killed
124
0
Camps Cleared
0
733,741
Distance Traveled
630,817
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,688
641
49
4
0
216,597
0
W
Hades
9,439
787
108
9
0
227,242
1
L
Ganesha
8,564
714
8
1
0
222,098
0
W
Terra
9,549
796
34
3
0
253,105
0
L
Baron Samedi
8,108
676
67
6
0
192,122
4
W
Achilles
8,779
732
25
2
0
253,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role