Player Matchup

Izanami
Izanami
 
Izanami
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
LusciousPeak
Kukulkan
Level 69
God Stats
27W - 25L
1,518 SR
Queue Stats
48W - 54L
1,448 Elo+
Party 3
Zhong Kui
Zhong Kui
LusciousPeak
Zhong Kui
Level 65
God Stats
14W - 27L
1,378 SR
Queue Stats
68W - 66L
1,472 Elo+
Party 3
Tyr
Tyr
Matasu V
Tyr
Level 28
God Stats
18W - 19L
1,088 SR
Queue Stats
59W - 69L
1,408 Elo+
Party 1
Bacchus
Bacchus
Tako XII
Bacchus
Level 27
God Stats
37W - 28L
1,259 SR
Queue Stats
283W - 286L
1,500 Elo+
Party 1
Team Averages
Level 50
1,348 SR
1,466 Elo+

VS

Team Averages
Level 85
1,517 SR
1,527 Elo+
Mercury
Mercury
Fatboisplit
Mercury
Level 109
God Stats
8W - 11L
1,433 SR
Queue Stats
230W - 252L
1,445 Elo+
Party 2
Medusa
Medusa
Joeyhazel19
Medusa
Level 35
God Stats
4W - 1L
1,682 SR
Queue Stats
33W - 30L
1,740 Elo+
Party 4
Tyr
Tyr
MrManGlaze
Tyr
Level 101
God Stats
13W - 19L
1,468 SR
Queue Stats
46W - 54L
1,577 Elo+
Solo
Ullr
Ullr
TheShadowStar
Ullr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,279 Elo+
Party 2
Aphrodite
Aphrodite
pooter1
Aphrodite
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 137L
1,592 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 2 / 3
9,713
971
10,200
9,331
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
LusciousPeak
Kukulkan
15
2 / 3 / 2
9,482
948
11,336
8,078
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
LusciousPeak
Zhong Kui
15
1 / 3 / 4
9,347
935
13,346
14,241
9,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 5 / 2
9,446
945
4,257
13,864
13,830
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Tako XII
Bacchus
15
0 / 4 / 3
8,658
866
329
8,472
5,113
Team 1 Tickets

193

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fatboisplit
Mercury
16
2 / 4 / 9
10,457
1,046
7,305
12,033
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
16
2 / 0 / 10
10,098
1,010
8,819
7,514
3,639
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 9
11,180
1,118
11,918
10,640
13,654
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
1 / 0 / 12
10,101
1,010
5,528
7,783
3,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
pooter1
Aphrodite
16
6 / 0 / 4
11,199
1,120
16,960
6,977
4,241
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
5
Kills
17
17
Deaths
5
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
3
1.25
W
Mercury
Fatboisplit
Mercury
2
4
9
1.63
W
Medusa
2
0
10
7
L
Kukulkan
LusciousPeak
Kukulkan
2
3
2
1
L
Zhong Kui
LusciousPeak
Zhong Kui
1
3
4
1
L
1
5
2
0.4
W
6
1
9
10.5
L
Bacchus
Tako XII
Bacchus
0
4
3
0.38
W
1
0
12
7
W
Aphrodite
pooter1
Aphrodite
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,468
Damage
50,530
53,986
Taken
44,947
36,363
Mitigated
31,511
4,309
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,200
6,710
0
1,008
9,331
4,062
0
1,956
7,375
0
37,506
W
Mercury
Fatboisplit
Mercury
7,305
4,461
212
1,074
12,033
6,359
0
4,838
7,195
0
22,482
W
Medusa
8,819
3,088
0
508
7,514
3,639
0
4,610
2,904
0
23,083
L
Kukulkan
LusciousPeak
Kukulkan
11,336
1,409
0
0
8,078
3,451
0
2,513
5,565
35,189
459
L
Zhong Kui
LusciousPeak
Zhong Kui
13,346
1,552
0
3,088
14,241
9,907
0
4,891
9,350
20,922
0
L
4,257
494
0
213
13,864
13,830
0
4,247
9,617
0
11,878
W
11,918
260
143
1,850
10,640
13,654
0
5,018
5,622
0
24,826
L
Bacchus
Tako XII
Bacchus
329
329
0
0
8,472
5,113
0
2,482
5,990
1,724
0
W
5,528
2,006
0
1,092
7,783
3,618
0
6,287
1,496
0
19,439
W
Aphrodite
pooter1
Aphrodite
16,960
1,113
3,802
5,128
6,977
4,241
0
3,904
3,073
36,721
2,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,646
Gold Earned
53,035
171
Minions Killed
196
4
Camps Cleared
11
851,738
Distance Traveled
946,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,713
971
84
8
2
157,527
0
W
Mercury
10,457
1,046
28
3
8
192,768
0
W
Medusa
10,098
1,010
44
4
0
169,429
0
L
Kukulkan
9,482
948
56
6
1
168,847
0
L
Zhong Kui
9,347
935
16
2
0
221,108
0
L
Tyr
9,446
945
10
1
1
190,002
0
W
Tyr
11,180
1,118
20
2
1
207,689
0
L
Bacchus
8,658
866
5
1
0
114,254
0
W
Ullr
10,101
1,010
36
4
2
194,029
0
W
Aphrodite
11,199
1,120
68
7
0
182,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role