Player Matchup

Cthulhu
Cthulhu
Eword__
Cthulhu
Level 63
God Stats
5W - 0L
1,500 SR
Queue Stats
99W - 110L
1,461 Elo+
Party 1
Hun Batz
Hun Batz
Sonicox3000
Hun Batz
Level 129
God Stats
2W - 1L
1,804 SR
Queue Stats
49W - 36L
1,478 Elo+
Solo
Merlin
Merlin
stealthm0nkey04
Merlin
Level 83
God Stats
39W - 36L
1,526 SR
Queue Stats
114W - 133L
1,432 Elo+
Party 1
Team Averages
Level 92
1,610 SR
1,457 Elo+

VS

Team Averages
Level 80
1,500 SR
1,398 Elo+
Janus
Janus
Gabriel17532
Janus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,365 Elo+
Solo
Hercules
Hercules
Perii Flaco
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
hellz-bellzz99
Lancelot
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eword__
Cthulhu
8
0 / 4 / 1
4,920
820
813
6,663
4,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Sonicox3000
Hun Batz
8
0 / 1 / 1
5,051
842
1,178
4,266
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 0
5,722
954
2,266
3,038
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,970
662
0
0
0
Hercules
Perii Flaco
Hercules
4
0 / 1 / 0
4,007
668
203
1,193
556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lancelot
11
4 / 0 / 0
5,689
948
3,489
5,664
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
4
5
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Eword__
Cthulhu
0
4
1
0.13
L
0
0
0
0
L
Hercules
Perii Flaco
Hercules
0
1
0
0
W
Hun Batz
Sonicox3000
Hun Batz
0
1
1
0.5
L
Lancelot
4
0
0
4
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,257
Damage
3,692
13,967
Taken
6,857
6,464
Mitigated
2,753
801
Healing
1,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Eword__
Cthulhu
813
94
0
317
6,663
4,135
869
0
6,663
7,429
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Perii Flaco
Hercules
203
64
0
112
1,193
556
0
765
428
0
784
W
Hun Batz
Sonicox3000
Hun Batz
1,178
67
0
7
4,266
1,396
391
32
4,234
0
19,197
L
Lancelot
3,489
388
0
930
5,664
2,197
0
2,322
3,342
0
18,836
W
2,266
289
0
477
3,038
933
941
8
2,995
25,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,693
Gold Earned
13,666
94
Minions Killed
30
0
Camps Cleared
0
348,553
Distance Traveled
159,240
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,920
820
8
1
0
89,381
0
L
Janus
3,970
662
0
0
0
3,825
0
L
Hercules
4,007
668
3
1
0
23,699
0
W
Hun Batz
5,051
842
40
7
0
132,706
2
L
Lancelot
5,689
948
27
5
0
131,716
0
W
Merlin
5,722
954
46
8
0
126,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role