Player Matchup

Cu Chulainn
Cu Chulainn
Gold V
EXclusionz
Cu Chulainn
Gold V
Level 109
God Stats
3W - 4L
1,379 SR
Queue Stats
151W - 143L
1,307 MMR
Party 1
Lancelot
Lancelot
Bronze III
MvT Corazon
Lancelot
Bronze III
Level 67
God Stats
2W - 1L
1,315 SR
Queue Stats
20W - 12L
1,446 MMR
Solo
Chiron
Chiron
Gold IV
killa-boy83
Chiron
Gold IV
Level 109
God Stats
3W - 3L
1,469 SR
Queue Stats
91W - 93L
1,428 MMR
Solo
Yu Huang
Yu Huang
Gold III
minirosco324
Yu Huang
Gold III
Level 123
God Stats
6W - 7L
1,586 SR
Queue Stats
56W - 54L
1,560 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
orangeZenos
Kuzenbo
Gold III
Level 143
God Stats
55W - 40L
1,571 SR
Queue Stats
181W - 177L
1,436 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,464 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,537 SR
1,448 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
Daxzar
Vulcan
Gold V
Level 157
God Stats
0W - 1L
1,507 SR
Queue Stats
69W - 71L
1,443 MMR
Solo
Cliodhna
Cliodhna
Gold III
MexicanScouser
Cliodhna
Gold III
Level 160
God Stats
4W - 3L
1,781 SR
Queue Stats
159W - 164L
1,440 MMR
Solo
Fafnir
Fafnir
Bronze III
Shuckle lvl 92
Fafnir
Bronze III
Level 160
God Stats
45W - 35L
1,325 SR
Queue Stats
311W - 322L
1,438 MMR
Solo
Sylvanus
Sylvanus
Gold V
VIVAVIAZUS
Sylvanus
Gold V
Level 178
God Stats
538W - 528L
1,570 SR
Queue Stats
699W - 706L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EXclusionz
Cu Chulainn
15
2 / 0 / 1
8,718
581
8,943
9,778
9,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
MvT Corazon
Lancelot
12
5 / 5 / 3
7,867
524
12,406
14,345
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
12
2 / 5 / 0
7,479
499
6,577
12,093
3,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
minirosco324
Yu Huang
14
4 / 0 / 6
8,357
557
8,333
9,361
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
orangeZenos
Kuzenbo
11
1 / 3 / 9
7,812
521
8,489
12,806
15,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SolAgniHe BoChang'e

VS

Bans
King ArthurXbalanqueThorMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 3 / 2
7,752
517
7,501
15,710
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Daxzar
Vulcan
12
0 / 5 / 3
6,932
462
7,758
8,413
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
13
4 / 4 / 4
7,786
519
7,979
14,994
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 0 / 2
7,868
525
4,423
12,344
10,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
VIVAVIAZUS
Sylvanus
14
4 / 2 / 2
8,660
577
10,223
13,403
9,128
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
14
Kills
13
13
Deaths
14
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
3
2
2
L
Vulcan
Daxzar
Vulcan
0
5
3
0.3
W
Cu Chulainn
EXclusionz
Cu Chulainn
2
0
1
2.5
L
Cliodhna
4
4
4
1.5
W
Lancelot
MvT Corazon
Lancelot
5
5
3
1.3
L
0
0
2
1
L
Sylvanus
VIVAVIAZUS
Sylvanus
4
2
2
2.5
W
Chiron
2
5
0
0.4
W
Yu Huang
minirosco324
Yu Huang
4
0
6
7
W
Kuzenbo
orangeZenos
Kuzenbo
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,748
Damage
37,884
58,383
Taken
64,864
38,957
Mitigated
38,664
11,897
Healing
17,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,501
2,602
0
3,697
15,710
9,976
0
5,486
10,209
0
18,510
L
Vulcan
Daxzar
Vulcan
7,758
1,462
0
498
8,413
3,331
0
3,641
4,755
60,144
0
W
Cu Chulainn
EXclusionz
Cu Chulainn
8,943
870
0
1,223
9,778
9,410
22
3,289
6,214
0
75,724
L
Cliodhna
7,979
1,016
0
938
14,994
5,699
0
4,766
10,216
0
55,402
W
Lancelot
MvT Corazon
Lancelot
12,406
1,214
0
3,023
14,345
5,782
0
4,027
10,250
0
55,137
L
4,423
662
0
5,670
12,344
10,530
0
220
12,124
56,694
0
L
Sylvanus
VIVAVIAZUS
Sylvanus
10,223
4,523
868
5,729
13,403
9,128
707
2,665
10,738
65,983
17,613
W
Chiron
6,577
3,095
272
2,716
12,093
3,935
0
5,992
6,101
0
54,888
W
Yu Huang
minirosco324
Yu Huang
8,333
109
0
2,755
9,361
4,329
150
3,431
5,920
63,453
0
W
Kuzenbo
orangeZenos
Kuzenbo
8,489
3,303
0
1,908
12,806
15,501
0
4,571
8,235
28,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,233
Gold Earned
38,998
454
Minions Killed
444
0
Camps Cleared
0
1,638,834
Distance Traveled
1,479,700
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,752
517
13
1
0
316,484
4
L
Vulcan
6,932
462
109
7
0
294,026
2
W
Cu Chulainn
8,718
581
137
9
0
317,264
0
L
Cliodhna
7,786
519
83
6
0
330,844
0
W
Lancelot
7,867
524
79
5
0
369,966
3
L
Fafnir
7,868
525
103
7
0
284,609
2
L
Sylvanus
8,660
577
136
9
0
253,737
0
W
Chiron
7,479
499
98
7
0
300,580
4
W
Yu Huang
8,357
557
106
7
0
316,066
4
W
Kuzenbo
7,812
521
34
2
0
334,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role