Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AMAZING_GIRL101
Izanami
Level 100
God Stats
13W - 8L
1,620 SR
Queue Stats
21W - 19L
1,514 Elo+
Solo
Anhur
Anhur
Abysswalker487
Anhur
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,329 Elo+
Solo
Freya
Freya
Heart2Heavy
Freya
Level 66
God Stats
10W - 14L
1,473 SR
Queue Stats
11W - 16L
1,398 Elo+
Party 1
Bacchus
Bacchus
MrYouDidThis
Bacchus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,418 Elo+
Party 1
Team Averages
Level 77
1,519 SR
1,432 Elo+

VS

Team Averages
Level 95
1,505 SR
1,409 Elo+
Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Apotheosis3569
Anubis
Level 18
God Stats
2W - 3L
1,310 SR
Queue Stats
44W - 45L
1,321 Elo+
Party 2
Chaac
Chaac
Overlord6684
Chaac
Level 99
God Stats
7W - 4L
1,500 SR
Queue Stats
62W - 60L
1,531 Elo+
Solo
Yemoja
Yemoja
SH311833
Yemoja
Level 148
God Stats
3W - 3L
1,715 SR
Queue Stats
156W - 157L
1,423 Elo+
Solo
Rama
Rama
unicornfball17
Rama
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 3 / 0
4,819
535
2,535
7,270
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 1 / 0
3,749
417
4,104
4,565
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
3,129
348
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,190
466
3,867
5,084
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
MrYouDidThis
Bacchus
6
0 / 2 / 0
3,787
421
4,311
6,876
4,549
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
3 / 0 / 0
5,110
568
2,329
4,366
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 0 / 2
5,590
621
1,882
3,027
1,126
9
3 / 0 / 1
5,512
612
3,601
6,704
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
SH311833
Yemoja
7
0 / 0 / 2
4,973
553
1,581
4,250
2,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
2 / 0 / 2
4,945
549
4,546
9,006
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
9
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Ravana
 
Ravana
3
0
0
3
L
0
1
0
0
L
0
0
0
0
W
1
0
2
2
L
0
3
0
0
L
Bacchus
MrYouDidThis
Bacchus
0
2
0
0
W
3
0
1
3.5
W
Yemoja
SH311833
Yemoja
0
0
2
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,817
Damage
13,939
23,795
Taken
27,353
9,714
Mitigated
10,712
3,665
Healing
15,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,535
478
0
879
7,270
2,420
0
1,136
6,134
0
28,694
W
Ravana
 
Ravana
2,329
908
0
1,981
4,366
1,635
111
817
3,549
0
18,892
L
4,104
3,064
0
1,454
4,565
1,103
0
383
4,182
0
19,295
L
0
0
0
0
0
0
0
0
0
0
0
W
1,882
90
0
2,223
3,027
1,126
248
0
3,027
40,147
0
L
3,867
1,281
0
853
5,084
1,642
96
262
4,822
17,911
0
L
Bacchus
MrYouDidThis
Bacchus
4,311
978
96
383
6,876
4,549
0
1,682
5,194
12,672
0
W
3,601
586
0
2,282
6,704
2,926
0
3,587
2,837
0
29,681
W
Yemoja
SH311833
Yemoja
1,581
869
3,887
1,514
4,250
2,285
309
1,847
2,403
10,761
0
W
4,546
3,754
0
3,530
9,006
2,740
348
1,647
7,359
0
34,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,674
Gold Earned
26,130
112
Minions Killed
231
0
Camps Cleared
0
627,253
Distance Traveled
822,183
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,819
535
53
6
0
172,416
0
W
Ravana
5,110
568
38
4
0
193,863
0
L
Izanami
3,749
417
17
2
0
126,653
0
L
Anhur
3,129
348
0
0
0
2,533
0
W
Anubis
5,590
621
70
8
0
150,305
3
L
Freya
4,190
466
28
3
0
140,707
0
L
Bacchus
3,787
421
14
2
0
184,944
2
W
Chaac
5,512
612
53
6
0
189,056
0
W
Yemoja
4,973
553
14
2
0
144,261
0
W
Rama
4,945
549
56
6
0
144,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role