Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Face1ess-782
King Arthur
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
126W - 124L
1,375 Elo+
Party 1
Raijin
Raijin
MQS2006
Raijin
Level 35
God Stats
8W - 15L
1,093 SR
Queue Stats
59W - 80L
1,133 Elo+
Party 1
Fenrir
Fenrir
iFillyGod
Fenrir
Level 100
God Stats
14W - 19L
1,279 SR
Queue Stats
98W - 111L
1,244 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jpesoson2
Ah Muzen Cab
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 68L
1,304 Elo+
Party 1
Team Averages
Level 83
1,374 SR
1,312 Elo+

VS

Team Averages
Level 81
1,500 SR
1,546 Elo+
Cupid
Cupid
 
Cupid
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
IoaneTsunami45
Agni
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,811 Elo+
Solo
Susano
Susano
KillSquadElite
Susano
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 223L
1,417 Elo+
Solo
Cabrakan
Cabrakan
REDBONED
Cabrakan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,428 Elo+
Solo
Surtr
Surtr
bronchoitis
Surtr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
3 / 1 / 2
7,531
502
6,518
7,876
3,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Face1ess-782
King Arthur
13
0 / 1 / 2
7,741
516
8,294
13,350
12,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
MQS2006
Raijin
13
3 / 3 / 4
8,662
577
5,908
8,872
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
iFillyGod
Fenrir
15
10 / 1 / 4
9,626
642
12,606
12,396
5,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
jpesoson2
Ah Muzen Cab
13
1 / 1 / 4
7,067
471
8,596
10,424
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 3 / 1
6,515
434
3,201
8,456
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 0
6,974
465
7,550
10,539
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 1
7,265
484
5,387
14,901
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
REDBONED
Cabrakan
10
0 / 2 / 1
5,760
384
3,647
11,569
11,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 0
7,963
531
9,436
18,295
21,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
17
Kills
5
7
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
2
4
L
Cupid
 
Cupid
0
3
1
0.17
W
King Arthur
Face1ess-782
King Arthur
0
1
2
1
L
1
7
0
0.14
L
2
2
1
1.25
W
Raijin
MQS2006
Raijin
3
3
4
1.67
L
Cabrakan
REDBONED
Cabrakan
0
2
1
0.25
L
2
3
0
0.67
W
Fenrir
iFillyGod
Fenrir
10
1
4
12
W
Ah Muzen Cab
jpesoson2
Ah Muzen Cab
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,922
Damage
29,221
52,918
Taken
63,760
30,034
Mitigated
46,546
17,512
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,518
1,099
2,693
2,008
7,876
3,891
222
1,535
6,341
43,443
0
L
Cupid
 
Cupid
3,201
1,058
601
2,924
8,456
3,453
348
1,876
6,580
0
46,392
W
King Arthur
Face1ess-782
King Arthur
8,294
484
0
2,830
13,350
12,600
0
596
12,754
0
59,901
L
7,550
449
0
2,466
10,539
3,562
0
4,187
6,136
55,937
0
L
5,387
1,075
0
2,449
14,901
5,801
0
1,989
12,823
0
53,283
W
Raijin
MQS2006
Raijin
5,908
144
0
453
8,872
3,566
803
5,378
3,494
56,165
0
L
Cabrakan
REDBONED
Cabrakan
3,647
746
204
3,238
11,569
11,934
31
3,875
7,694
19,080
0
L
9,436
4,143
0
6,483
18,295
21,796
8
154
18,101
1,480
64,247
W
Fenrir
iFillyGod
Fenrir
12,606
3,474
0
4,237
12,396
5,667
0
1,236
11,160
0
61,055
W
Ah Muzen Cab
jpesoson2
Ah Muzen Cab
8,596
3,634
194
5,097
10,424
4,310
456
2,751
7,673
0
51,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,627
Gold Earned
34,477
438
Minions Killed
390
0
Camps Cleared
0
1,468,981
Distance Traveled
1,319,571
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,531
502
48
3
0
271,213
4
L
Cupid
6,515
434
66
4
0
222,882
0
W
King Arthur
7,741
516
123
8
0
283,491
0
L
Agni
6,974
465
84
6
0
286,466
1
L
Susano
7,265
484
80
5
0
324,684
2
W
Raijin
8,662
577
106
7
0
299,153
0
L
Cabrakan
5,760
384
44
3
0
241,895
0
L
Surtr
7,963
531
116
8
0
243,644
0
W
Fenrir
9,626
642
87
6
0
350,340
5
W
Ah Muzen Cab
7,067
471
74
5
0
264,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role