Player Matchup

Sol
Sol
Bronze III
JackxJauregui
Sol
Bronze III
Level 129
God Stats
0W - 1L
1,130 SR
Queue Stats
6W - 8L
1,469 MMR
Solo
Ne Zha
Ne Zha
Silver III
ProfessorX42501
Ne Zha
Silver III
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
140W - 130L
1,604 MMR
Party 1
Ymir
Ymir
Silver II
UnidadXBudha
Ymir
Silver II
Level 141
God Stats
15W - 19L
1,554 SR
Queue Stats
192W - 214L
1,586 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,394 SR
1,553 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,488 SR
1,543 MMR
Agni
Agni
Silver I
 
Agni
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
Anphyx
Hercules
Silver I
Level 144
God Stats
3W - 3L
1,463 SR
Queue Stats
14W - 8L
1,629 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,237
847
2,922
4,646
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

1
0 / 0 / 0
1,818
364
0
0
0
8
0 / 2 / 1
4,294
859
1,415
5,090
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesShivaAo KuangHorusAtlas

VS

Bans
MauiOdinScyllaGebPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 0 / 3
4,781
956
2,701
2,477
831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
7
1 / 1 / 0
4,263
853
1,804
3,421
1,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Anphyx
Hercules
8
2 / 0 / 2
4,682
936
2,460
4,628
2,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
4
4
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
3
2.5
W
Bastet
 
Bastet
1
1
0
1
W
Hercules
Anphyx
Hercules
2
0
2
3
L
1
2
0
0.5
L
0
0
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,337
Damage
6,965
9,736
Taken
10,526
5,678
Mitigated
4,904
2,646
Healing
2,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,701
401
0
0
2,477
831
0
897
1,580
18,176
0
W
Bastet
 
Bastet
1,804
558
401
424
3,421
1,238
0
1,519
1,902
0
9,169
W
Hercules
Anphyx
Hercules
2,460
548
0
1,728
4,628
2,835
0
1,915
2,713
0
9,214
L
2,922
480
0
931
4,646
1,775
0
1,353
3,099
13,959
1,623
L
0
0
0
0
0
0
0
0
0
0
0
L
1,415
61
0
1,715
5,090
3,903
0
1,360
3,588
8,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,349
Gold Earned
13,726
54
Minions Killed
67
0
Camps Cleared
0
175,121
Distance Traveled
305,205
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,781
956
38
8
0
100,015
0
W
Bastet
4,263
853
17
3
0
99,135
1
W
Hercules
4,682
936
12
2
0
106,055
0
L
Sol
4,237
847
32
6
0
87,076
0
L
Ne Zha
1,818
364
0
0
0
0
0
L
Ymir
4,294
859
22
4
0
88,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role