Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChinaAtlantis
Osiris
Level 191
God Stats
0W - 3L
1,500 SR
Queue Stats
288W - 303L
1,509 Elo+
Solo
Olorun
Olorun
Jimmy1312-
Olorun
Level 156
God Stats
7W - 5L
1,745 SR
Queue Stats
478W - 492L
1,447 Elo+
Party 1
Chaac
Chaac
RohdiiamanT-
Chaac
Level 98
God Stats
6W - 2L
1,898 SR
Queue Stats
201W - 194L
1,374 Elo+
Party 1
Jing Wei
Jing Wei
alexitho20
Jing Wei
Level 120
God Stats
0W - 1L
1,761 SR
Queue Stats
33W - 32L
1,484 Elo+
Solo
Team Averages
Level 144
1,681 SR
1,463 Elo+

VS

Team Averages
Level 114
1,571 SR
1,512 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Angel23152914
Ares
Level 81
God Stats
2W - 2L
1,709 SR
Queue Stats
34W - 49L
1,562 Elo+
Solo
Chiron
Chiron
DonAmoR
Chiron
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,699 Elo+
Solo
Shiva
Shiva
HotSpotJunkie
Shiva
Level 125
God Stats
3W - 2L
1,647 SR
Queue Stats
222W - 214L
1,513 Elo+
Solo
Cthulhu
Cthulhu
makavelih
Cthulhu
Level 166
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 157L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 1
6,202
775
9,947
4,904
2,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
5,816
727
2,135
2,559
1,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Jimmy1312-
Olorun
12
2 / 3 / 1
6,755
844
4,717
7,521
3,529
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 1
5,911
739
3,806
9,308
9,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
alexitho20
Jing Wei
10
0 / 2 / 0
5,603
700
660
4,136
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 1 / 7
6,843
855
8,054
5,815
2,892
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 1 / 6
6,781
848
2,711
6,880
6,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
DonAmoR
Chiron
14
3 / 0 / 7
7,310
914
4,695
3,896
2,101
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
4 / 1 / 6
7,695
962
6,896
8,998
5,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
makavelih
Cthulhu
12
1 / 1 / 6
6,786
848
4,690
6,448
6,704
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
3
Kills
10
10
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
W
Ah Puch
 
Ah Puch
2
1
7
5.5
W
0
1
6
3
L
0
1
3
1.5
W
Chiron
DonAmoR
Chiron
3
0
7
6.5
W
4
1
6
7
L
Olorun
Jimmy1312-
Olorun
2
3
1
0.83
L
0
2
1
0.25
L
Jing Wei
alexitho20
Jing Wei
0
2
0
0
W
Cthulhu
makavelih
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,265
Damage
27,046
28,428
Taken
32,037
18,711
Mitigated
23,281
8,999
Healing
10,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,947
40
606
479
4,904
2,030
0
3,054
1,850
16,279
0
W
Ah Puch
 
Ah Puch
8,054
375
834
1,606
5,815
2,892
294
2,450
3,318
12,362
0
W
2,711
190
457
1,127
6,880
6,095
273
4,082
2,500
4,832
0
L
2,135
941
137
110
2,559
1,472
0
1,049
1,510
0
7,906
W
Chiron
DonAmoR
Chiron
4,695
1,515
904
880
3,896
2,101
961
1,899
1,952
0
14,935
W
6,896
1,369
1,048
2,247
8,998
5,489
312
3,583
5,373
0
18,665
L
Olorun
Jimmy1312-
Olorun
4,717
1,256
1,998
2,429
7,521
3,529
0
4,191
3,330
11,561
0
L
3,806
0
351
2,492
9,308
9,938
0
4,047
5,261
0
9,407
L
Jing Wei
alexitho20
Jing Wei
660
296
0
397
4,136
1,742
0
3,114
1,022
0
6,225
W
Cthulhu
makavelih
Cthulhu
4,690
60
1,237
569
6,448
6,704
0
2,650
3,500
14,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
35,415
81
Minions Killed
93
0
Camps Cleared
0
735,047
Distance Traveled
745,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,202
775
21
3
0
167,425
0
W
Ah Puch
6,843
855
8
1
0
128,807
0
W
Ares
6,781
848
11
1
0
160,377
0
L
Osiris
5,816
727
12
2
0
143,324
0
W
Chiron
7,310
914
22
3
0
152,317
0
W
Shiva
7,695
962
29
4
0
138,943
0
L
Olorun
6,755
844
29
4
0
157,250
0
L
Chaac
5,911
739
9
1
0
156,671
0
L
Jing Wei
5,603
700
10
1
0
110,377
0
W
Cthulhu
6,786
848
23
3
0
165,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role