Player Matchup

Neith
Neith
Chi717
Neith
Level 46
God Stats
1W - 2L
1,117 SR
Queue Stats
1W - 2L
1,280 Elo+
Solo
Sun Wukong
Sun Wukong
Lummox9656
Sun Wukong
Level 128
God Stats
22W - 15L
1,696 SR
Queue Stats
324W - 337L
1,424 Elo+
Solo
Bastet
Bastet
TooTrill2Chill
Bastet
Level 123
God Stats
4W - 4L
1,728 SR
Queue Stats
316W - 279L
1,452 Elo+
Solo
Vulcan
Vulcan
Woedi
Vulcan
Level 121
God Stats
1W - 2L
1,726 SR
Queue Stats
101W - 92L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
refracties
Sylvanus
Level 129
God Stats
1W - 4L
1,198 SR
Queue Stats
68W - 60L
1,390 Elo+
Party 1
Team Averages
Level 109
1,493 SR
1,395 Elo+

VS

Team Averages
Level 126
1,461 SR
1,491 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
ArientFairy
Jing Wei
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,566 Elo+
Party 3
Xing Tian
Xing Tian
Card0ni
Xing Tian
Level 48
God Stats
4W - 10L
1,385 SR
Queue Stats
14W - 18L
1,449 Elo+
Party 2
Chaac
Chaac
PY3tti
Chaac
Level 150
God Stats
34W - 49L
1,421 SR
Queue Stats
624W - 619L
1,473 Elo+
Party 2
Da Ji
Da Ji
QueenOfKitsunes
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chi717
Neith
11
1 / 1 / 5
6,726
448
5,030
5,450
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Lummox9656
Sun Wukong
16
6 / 1 / 0
10,019
668
13,773
15,999
18,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 4
8,441
563
10,170
10,332
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
Woedi
Vulcan
13
2 / 3 / 3
8,127
542
11,577
9,163
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
refracties
Sylvanus
12
2 / 0 / 9
7,847
523
6,247
9,118
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
2 / 3 / 0
7,600
507
6,862
13,282
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
ArientFairy
Jing Wei
10
0 / 5 / 0
6,016
401
4,914
11,643
4,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Card0ni
Xing Tian
10
1 / 2 / 1
6,684
446
3,199
13,341
11,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chaac
PY3tti
Chaac
13
1 / 4 / 0
7,332
489
8,521
16,658
12,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 1
6,926
462
4,895
15,523
6,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
18
Kills
5
5
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
3
0
0.67
L
Jing Wei
ArientFairy
Jing Wei
0
5
0
0
L
Xing Tian
Card0ni
Xing Tian
1
2
1
0.75
W
Neith
Chi717
Neith
1
1
5
3.5
W
Sun Wukong
Lummox9656
Sun Wukong
6
1
0
6
L
Chaac
PY3tti
Chaac
1
4
0
0.25
L
1
5
1
0.3
W
7
0
4
9
W
Vulcan
Woedi
Vulcan
2
3
3
1.17
W
Sylvanus
refracties
Sylvanus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,797
Damage
28,391
50,062
Taken
70,447
38,307
Mitigated
39,463
16,915
Healing
19,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,862
188
0
1,777
13,282
4,715
0
8,065
5,217
63,108
0
L
Jing Wei
ArientFairy
Jing Wei
4,914
3,388
0
2,814
11,643
4,562
0
2,595
9,048
0
36,616
L
Xing Tian
Card0ni
Xing Tian
3,199
446
430
2,680
13,341
11,125
0
3,771
9,570
18,636
0
W
Neith
Chi717
Neith
5,030
1,934
0
1,034
5,450
2,764
145
1,452
3,998
0
26,146
W
Sun Wukong
Lummox9656
Sun Wukong
13,773
2,698
0
7,576
15,999
18,522
470
270
15,729
193
82,950
L
Chaac
PY3tti
Chaac
8,521
2,577
0
6,155
16,658
12,873
0
193
16,465
400
53,738
L
4,895
1,327
0
5,890
15,523
6,188
22
3,393
12,130
0
49,352
W
10,170
3,130
0
2,945
10,332
4,111
216
1,960
8,372
0
54,179
W
Vulcan
Woedi
Vulcan
11,577
3,587
0
750
9,163
4,165
246
4,725
4,438
65,331
0
W
Sylvanus
refracties
Sylvanus
6,247
1,927
965
3,645
9,118
8,745
144
1,924
7,194
31,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,160
Gold Earned
34,558
382
Minions Killed
349
0
Camps Cleared
0
1,523,540
Distance Traveled
1,411,125
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,600
507
106
7
0
297,884
0
L
Jing Wei
6,016
401
65
4
0
240,797
0
L
Xing Tian
6,684
446
17
1
0
277,536
6
W
Neith
6,726
448
45
3
0
282,348
0
W
Sun Wukong
10,019
668
148
10
0
282,122
0
L
Chaac
7,332
489
85
6
0
269,464
0
L
Da Ji
6,926
462
76
5
0
325,444
0
W
Bastet
8,441
563
56
4
0
350,555
0
W
Vulcan
8,127
542
90
6
0
309,051
0
W
Sylvanus
7,847
523
43
3
0
299,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role