Player Matchup

Chang'e
Chang'e
Egardb
Chang'e
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
446W - 378L
1,479 Elo+
Solo
Bellona
Bellona
Homeboy4
Bellona
Level 66
God Stats
5W - 5L
1,266 SR
Queue Stats
114W - 102L
1,538 Elo+
Solo
Odin
Odin
I OWNT UR SAUCE
Odin
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
204W - 203L
1,487 Elo+
Party 1
Freya
Freya
IamBennettt
Freya
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 35L
1,635 Elo+
Solo
Maui
Maui
TeeGrizzleyyy
Maui
Level 29
God Stats
8W - 6L
1,365 SR
Queue Stats
205W - 217L
1,416 Elo+
Party 1
Team Averages
Level 82
1,426 SR
1,511 Elo+

VS

Team Averages
Level 85
1,439 SR
1,498 Elo+
Pele
Pele
DeejNuts
Pele
Level 69
God Stats
3W - 3L
1,267 SR
Queue Stats
107W - 100L
1,544 Elo+
Party 2
Sobek
Sobek
GenericMIDorSUPP
Sobek
Level 44
God Stats
7W - 12L
1,374 SR
Queue Stats
166W - 207L
1,403 Elo+
Solo
Kukulkan
Kukulkan
HHenshin
Kukulkan
Level 127
God Stats
20W - 17L
1,245 SR
Queue Stats
685W - 604L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
TangoDashOne
Gilgamesh
Level 116
God Stats
18W - 20L
1,578 SR
Queue Stats
208W - 191L
1,511 Elo+
Solo
Anhur
Anhur
themightychamp21
Anhur
Level 68
God Stats
5W - 1L
1,730 SR
Queue Stats
107W - 125L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Egardb
Chang'e
16
3 / 2 / 6
9,235
616
8,660
12,442
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Homeboy4
Bellona
15
2 / 1 / 0
9,323
622
9,629
14,839
16,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 2 / 5
9,137
609
8,332
12,442
5,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
6 / 2 / 4
8,995
600
14,638
11,423
4,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 1 / 14
8,280
552
5,138
12,750
11,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 3 / 1
9,071
605
10,306
16,475
7,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 2
6,237
416
5,191
15,807
13,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
HHenshin
Kukulkan
13
1 / 5 / 0
7,957
530
6,574
8,437
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TangoDashOne
Gilgamesh
15
1 / 2 / 0
8,575
572
8,787
13,688
10,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 5 / 2
7,257
484
5,031
13,133
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
19
Kills
7
8
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
4
3
1
1.5
W
Chang'e
Egardb
Chang'e
3
2
6
3
L
0
4
2
0.25
L
Kukulkan
HHenshin
Kukulkan
1
5
0
0.2
W
Bellona
Homeboy4
Bellona
2
1
0
2
W
7
2
5
4.75
W
6
2
4
4
L
Gilgamesh
TangoDashOne
Gilgamesh
1
2
0
0.5
W
1
1
14
8
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,397
Damage
35,889
63,896
Taken
67,540
43,860
Mitigated
40,392
27,420
Healing
16,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
10,306
3,340
0
5,570
16,475
7,361
0
6,833
9,642
0
82,029
W
Chang'e
Egardb
Chang'e
8,660
1,011
2,714
6,655
12,442
5,259
243
3,819
8,623
83,875
0
L
5,191
290
0
5,573
15,807
13,391
48
7,823
7,984
17,544
0
L
Kukulkan
HHenshin
Kukulkan
6,574
824
0
394
8,437
3,580
660
5,424
3,013
65,856
0
W
Bellona
Homeboy4
Bellona
9,629
4,857
0
7,182
14,839
16,513
0
715
14,124
0
78,932
W
8,332
2,408
0
1,043
12,442
5,957
0
2,778
9,664
0
61,296
W
14,638
5,444
0
4,730
11,423
4,643
610
1,044
10,379
70,859
0
L
Gilgamesh
TangoDashOne
Gilgamesh
8,787
2,303
0
1,561
13,688
10,641
0
0
13,688
0
73,700
W
5,138
1,331
432
4,664
12,750
11,488
58
4,375
8,375
17,036
0
L
5,031
2,286
0
3,348
13,133
5,419
0
8,356
4,777
0
43,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,970
Gold Earned
39,097
498
Minions Killed
471
0
Camps Cleared
0
1,527,725
Distance Traveled
1,488,178
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,071
605
121
8
0
361,556
0
W
Chang'e
9,235
616
137
9
0
320,024
0
L
Sobek
6,237
416
13
1
0
318,373
5
L
Kukulkan
7,957
530
108
7
0
257,579
0
W
Bellona
9,323
622
155
10
0
281,784
0
W
Odin
9,137
609
87
6
0
345,740
2
W
Freya
8,995
600
105
7
0
289,341
0
L
Gilgamesh
8,575
572
149
10
0
287,448
4
W
Maui
8,280
552
14
1
0
290,836
2
L
Anhur
7,257
484
80
5
0
263,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role