Player Matchup

Kumbhakarna
Kumbhakarna
Garrøth
Kumbhakarna
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 36L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Jenin08
Danzaburou
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 71L
1,153 Elo+
Party 2
Fenrir
Fenrir
JeroshIronside
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,277 Elo+
Party 2
Raijin
Raijin
Rúbus
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,425 Elo+
Party 1
Sol
Sol
把耳朵捡起来L
Sol
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 152L
1,455 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,347 Elo+

VS

Team Averages
Level 21
1,497 SR
1,382 Elo+
Athena
Athena
DisabledChatSry
Athena
Level 22
God Stats
5W - 2L
1,702 SR
Queue Stats
207W - 195L
1,423 Elo+
Solo
Eset
Eset
Hussin_Talal9
Eset
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 64L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
NosferatuKai
Gilgamesh
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 83L
1,508 Elo+
Solo
Ares
Ares
OverlyFruiti
Ares
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,199 Elo+
Solo
Apollo
Apollo
valve11
Apollo
Level 25
God Stats
4W - 5L
1,283 SR
Queue Stats
142W - 141L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Garrøth
Kumbhakarna
17
3 / 3 / 9
8,845
737
7,349
15,299
20,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Jenin08
Danzaburou
14
2 / 8 / 5
8,159
680
15,899
15,183
7,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 6 / 5
8,613
718
3,403
14,087
12,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Rúbus
Raijin
16
2 / 4 / 7
8,811
734
13,170
8,896
4,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 8 / 7
9,055
755
16,087
15,866
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 18
10,608
884
15,840
19,477
18,816
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 1 / 16
9,168
764
5,103
10,764
6,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
NosferatuKai
Gilgamesh
17
9 / 1 / 12
10,388
866
13,449
19,658
18,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 4 / 13
9,110
759
3,503
16,016
21,793
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
valve11
Apollo
19
11 / 3 / 10
11,236
936
23,941
14,866
9,007
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
98
14
Kills
29
29
Deaths
15
33
Assists
69
Player
Kills
Deaths
Assists
KDA
W
9
6
18
3
L
Kumbhakarna
Garrøth
Kumbhakarna
3
3
9
2.5
W
0
1
16
8
L
Danzaburou
Jenin08
Danzaburou
2
8
5
0.56
L
3
6
5
0.92
W
Gilgamesh
NosferatuKai
Gilgamesh
9
1
12
15
W
0
4
13
1.63
L
Raijin
Rúbus
Raijin
2
4
7
1.38
W
Apollo
valve11
Apollo
11
3
10
5.33
L
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,908
Damage
61,836
69,331
Taken
80,781
51,410
Mitigated
74,461
16,724
Healing
23,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,840
4,023
311
1,031
19,477
18,816
508
8,416
11,061
27,082
0
L
Kumbhakarna
Garrøth
Kumbhakarna
7,349
297
912
4,870
15,299
20,296
0
3,903
11,396
13,603
0
W
5,103
1,824
2,151
2,878
10,764
6,345
858
5,205
5,559
21,565
0
L
Danzaburou
Jenin08
Danzaburou
15,899
5,670
38
2,442
15,183
7,576
141
6,612
8,571
0
28,407
L
3,403
1,177
240
1,903
14,087
12,060
220
4,507
9,580
0
7,741
W
Gilgamesh
NosferatuKai
Gilgamesh
13,449
1,948
979
6,368
19,658
18,500
738
6,472
13,186
0
19,187
W
3,503
157
825
1,412
16,016
21,793
283
7,769
8,247
7,372
0
L
Raijin
Rúbus
Raijin
13,170
1,302
884
959
8,896
4,359
0
2,766
6,130
23,999
0
W
Apollo
valve11
Apollo
23,941
19,211
1,317
6,584
14,866
9,007
4,411
8,744
6,122
0
39,851
L
16,087
4,605
723
3,753
15,866
7,119
0
6,658
9,208
29,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
50,510
108
Minions Killed
125
0
Camps Cleared
0
1,030,224
Distance Traveled
1,145,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,608
884
22
2
0
235,280
0
L
Kumbhakarna
8,845
737
5
0
0
253,382
0
W
Eset
9,168
764
33
3
0
238,177
0
L
Danzaburou
8,159
680
24
2
0
183,625
0
L
Fenrir
8,613
718
9
1
0
228,050
0
W
Gilgamesh
10,388
866
15
1
0
254,770
0
W
Ares
9,110
759
1
0
0
213,855
0
L
Raijin
8,811
734
29
2
0
194,117
0
W
Apollo
11,236
936
54
5
0
203,832
0
L
Sol
9,055
755
41
3
0
171,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role