Player Matchup

Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
Eindle
Sol
Gold III
Level 141
God Stats
3W - 7L
1,111 SR
Queue Stats
333W - 360L
1,634 MMR
Solo
Hun Batz
Hun Batz
Gold III
ZaroRalex
Hun Batz
Gold III
Level 127
God Stats
3W - 1L
2,016 SR
Queue Stats
7W - 3L
1,718 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,543 SR
1,617 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,665 SR
1,652 MMR
Kumbhakarna
Kumbhakarna
Gold I
MissingThose
Kumbhakarna
Gold I
Level 105
God Stats
11W - 4L
1,763 SR
Queue Stats
56W - 60L
1,719 MMR
Solo
Olorun
Olorun
Gold IV
Osideous
Olorun
Gold IV
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
787W - 871L
1,592 MMR
Solo
Serqet
Serqet
Gold I
iMystik KYT
Serqet
Gold I
Level 142
God Stats
16W - 8L
1,732 SR
Queue Stats
829W - 728L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 1 / 7
9,480
862
9,387
16,177
16,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
Eindle
Sol
15
4 / 1 / 8
9,288
844
11,291
5,290
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
ZaroRalex
Hun Batz
13
3 / 0 / 7
8,842
804
11,179
9,898
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresAo KuangAthenaAh Muzen CabAgni

VS

Bans
AtlasHe BoShivaHeraGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MissingThose
Kumbhakarna
13
0 / 3 / 0
7,713
701
3,042
16,781
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Osideous
Olorun
12
0 / 4 / 0
7,244
659
5,590
11,186
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
12
1 / 5 / 1
8,007
728
7,845
11,100
5,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
12
Kills
1
2
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
7
8.5
W
Sol
Eindle
Sol
4
1
8
8
L
Kumbhakarna
MissingThose
Kumbhakarna
0
3
0
0
L
Olorun
Osideous
Olorun
0
4
0
0
W
Hun Batz
ZaroRalex
Hun Batz
3
0
7
6.5
L
Serqet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,857
Damage
16,477
31,365
Taken
39,067
22,992
Mitigated
28,550
8,090
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,387
812
275
5,156
16,177
16,502
120
4,190
11,375
0
36,561
W
Sol
Eindle
Sol
11,291
3,993
0
1,424
5,290
2,096
1,935
545
4,505
39,130
2,207
L
Kumbhakarna
MissingThose
Kumbhakarna
3,042
410
0
1,844
16,781
17,319
0
5,868
10,913
16,757
0
L
Olorun
Osideous
Olorun
5,590
3,304
73
2,391
11,186
5,571
496
1,495
9,691
27,069
2,635
W
Hun Batz
ZaroRalex
Hun Batz
11,179
3,447
0
1,235
9,898
4,394
1,173
3,365
6,533
0
46,288
L
Serqet
7,845
966
0
250
11,100
5,660
0
3,422
7,678
0
32,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,610
Gold Earned
22,964
174
Minions Killed
126
0
Camps Cleared
0
695,114
Distance Traveled
643,615
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,480
862
48
4
0
236,910
0
W
Sol
9,288
844
60
5
0
205,055
0
L
Kumbhakarna
7,713
701
15
1
0
219,898
0
L
Olorun
7,244
659
60
5
0
182,737
0
W
Hun Batz
8,842
804
66
6
0
253,149
0
L
Serqet
8,007
728
51
5
0
240,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role