Player Matchup

Fenrir
Fenrir
Gold II
JungleXJimmy
Fenrir
Gold II
Level 134
God Stats
17W - 26L
1,474 SR
Queue Stats
293W - 283L
1,473 MMR
Solo
Guan Yu
Guan Yu
Silver II
Zekr40ui
Guan Yu
Silver II
Level 224
God Stats
5W - 2L
1,500 SR
Queue Stats
175W - 150L
1,467 MMR
Solo
Chernobog
Chernobog
Gold V
lAnGellY
Chernobog
Gold V
Level 152
God Stats
10W - 5L
1,636 SR
Queue Stats
64W - 56L
1,464 MMR
Solo
Hera
Hera
Bronze III
leonardo580153
Hera
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,462 MMR
Solo
Sylvanus
Sylvanus
Silver II
ll-endme24-ll
Sylvanus
Silver II
Level 122
God Stats
6W - 5L
1,887 SR
Queue Stats
37W - 42L
1,463 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,599 SR
1,466 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,648 SR
1,470 MMR
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Ivan7u7uwu
Cthulhu
Bronze III
Level 64
God Stats
1W - 2L
1,834 SR
Queue Stats
1W - 4L
1,462 MMR
Solo
Agni
Agni
Bronze III
Myckred
Agni
Bronze III
Level 148
God Stats
1W - 1L
1,278 SR
Queue Stats
5W - 7L
1,462 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
oTavua
Tsukuyomi
Gold III
Level 111
God Stats
10W - 7L
1,904 SR
Queue Stats
522W - 523L
1,466 MMR
Solo
Medusa
Medusa
Bronze III
santdavid
Medusa
Bronze III
Level 145
God Stats
0W - 1L
1,720 SR
Queue Stats
106W - 112L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
10 / 0 / 4
10,594
623
10,812
13,837
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Guan Yu
Zekr40ui
Guan Yu
16
7 / 0 / 7
10,440
614
17,650
23,608
22,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
lAnGellY
Chernobog
16
3 / 2 / 5
9,748
573
10,427
12,655
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 2 / 3
10,121
595
10,852
10,203
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
ll-endme24-ll
Sylvanus
13
2 / 0 / 10
9,272
545
6,425
18,150
20,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
Ao KuangThanatosPoseidonAthena

VS

Bans
AtlasMerlinCliodhnaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 5 / 0
8,347
491
8,927
17,538
6,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Ivan7u7uwu
Cthulhu
10
1 / 4 / 1
7,325
431
9,846
15,855
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
Myckred
Agni
16
0 / 2 / 2
8,832
520
9,953
10,307
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
oTavua
Tsukuyomi
13
0 / 8 / 1
7,686
452
9,599
17,935
6,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
santdavid
Medusa
13
1 / 6 / 0
7,654
450
10,445
14,945
5,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
24
Kills
4
4
Deaths
25
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
0
0.4
L
Cthulhu
Ivan7u7uwu
Cthulhu
1
4
1
0.38
W
Fenrir
10
0
4
12
L
Agni
Myckred
Agni
0
2
2
0.5
W
Guan Yu
Zekr40ui
Guan Yu
7
0
7
10.5
W
Chernobog
lAnGellY
Chernobog
3
2
5
2.75
W
2
2
3
1.75
W
Sylvanus
ll-endme24-ll
Sylvanus
2
0
10
7
L
Tsukuyomi
oTavua
Tsukuyomi
0
8
1
0.06
L
Medusa
santdavid
Medusa
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,166
Damage
48,770
78,453
Taken
76,580
60,886
Mitigated
35,786
44,576
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,927
4,632
0
3,127
17,538
6,638
0
4,484
13,054
0
70,612
L
Cthulhu
Ivan7u7uwu
Cthulhu
9,846
1,479
1,016
2,639
15,855
12,617
0
3,779
12,076
32,744
0
W
Fenrir
10,812
2,941
0
5,901
13,837
7,058
222
2,192
11,645
0
80,835
L
Agni
Myckred
Agni
9,953
698
46
2,967
10,307
4,104
0
4,339
5,968
80,773
520
W
Guan Yu
Zekr40ui
Guan Yu
17,650
3,347
2,651
12,314
23,608
22,744
64
5,153
18,455
0
77,827
W
Chernobog
lAnGellY
Chernobog
10,427
6,780
0
5,854
12,655
6,245
601
3,126
9,529
0
82,523
W
10,852
2,314
123
3,139
10,203
4,140
640
3,752
6,451
95,341
0
W
Sylvanus
ll-endme24-ll
Sylvanus
6,425
844
5,421
9,173
18,150
20,699
113
6,425
11,725
23,483
0
L
Tsukuyomi
oTavua
Tsukuyomi
9,599
1,852
0
2,419
17,935
6,890
0
1,044
16,891
0
57,629
L
Medusa
santdavid
Medusa
10,445
5,167
0
2,017
14,945
5,537
1,006
3,631
11,314
0
61,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,175
Gold Earned
39,844
501
Minions Killed
473
0
Camps Cleared
0
1,787,873
Distance Traveled
1,723,062
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,347
491
107
6
0
425,025
2
L
Cthulhu
7,325
431
44
3
0
347,019
9
W
Fenrir
10,594
623
107
6
0
407,596
0
L
Agni
8,832
520
150
9
0
340,559
4
W
Guan Yu
10,440
614
94
6
0
376,651
4
W
Chernobog
9,748
573
135
8
0
317,603
1
W
Hera
10,121
595
142
8
0
344,220
0
W
Sylvanus
9,272
545
23
1
0
341,803
0
L
Tsukuyomi
7,686
452
83
5
0
307,321
1
L
Medusa
7,654
450
89
5
0
303,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role