Player Matchup

Chaac
Chaac
FGL_Rage
Chaac
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Tsukuyomi
Tsukuyomi
capivarapelado54
Tsukuyomi
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 65L
1,304 Elo+
Party 3
Chernobog
Chernobog
lololiquix
Chernobog
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,268 Elo+
Party 3
Cthulhu
Cthulhu
papapo36
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Sol
Sol
ripzone8
Sol
Level 17
God Stats
0W - 2L
1,293 SR
Queue Stats
1W - 4L
1,355 Elo+
Party 1
Team Averages
Level 32
1,459 SR
1,367 Elo+

VS

Team Averages
Level 54
1,393 SR
1,396 Elo+
Ymir
Ymir
KC Gaboreber
Ymir
Level 67
God Stats
9W - 17L
1,373 SR
Queue Stats
97W - 102L
1,453 Elo+
Party 2
Hades
Hades
KC GucciGang
Hades
Level 68
God Stats
43W - 38L
1,097 SR
Queue Stats
170W - 169L
1,534 Elo+
Party 2
Izanami
Izanami
KC ToGu
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 25L
1,255 Elo+
Party 2
Thanatos
Thanatos
PayMintz-
Thanatos
Level 33
God Stats
6W - 10L
1,497 SR
Queue Stats
11W - 16L
1,307 Elo+
Solo
Cthulhu
Cthulhu
iPxrzbaI
Cthulhu
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 248L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FGL_Rage
Chaac
12
1 / 5 / 2
7,401
435
8,603
17,620
17,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
14
5 / 4 / 1
8,626
507
9,227
16,673
5,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
lololiquix
Chernobog
13
2 / 3 / 5
7,877
463
15,883
12,807
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
papapo36
Cthulhu
9
0 / 6 / 4
6,608
389
3,025
15,200
6,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 5 / 1
7,167
422
11,279
12,016
4,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
8,630
508
6,058
14,462
16,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
6 / 2 / 1
8,875
522
14,426
15,484
8,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
KC ToGu
Izanami
11
1 / 4 / 3
7,211
424
3,735
11,111
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
PayMintz-
Thanatos
16
11 / 3 / 3
10,716
630
15,633
19,333
9,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
iPxrzbaI
Cthulhu
14
2 / 0 / 6
9,036
532
10,509
12,727
10,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
9
Kills
22
23
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
FGL_Rage
Chaac
1
5
2
0.4
W
2
1
7
5.5
W
6
2
1
3.25
W
Izanami
KC ToGu
Izanami
1
4
3
0.63
W
Thanatos
PayMintz-
Thanatos
11
3
3
4.17
L
Tsukuyomi
5
4
1
1.38
W
Cthulhu
iPxrzbaI
Cthulhu
2
0
6
5
L
Chernobog
lololiquix
Chernobog
2
3
5
1.5
L
Cthulhu
papapo36
Cthulhu
0
6
4
0.33
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,017
Damage
50,361
74,316
Taken
73,117
37,934
Mitigated
49,673
20,149
Healing
33,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
FGL_Rage
Chaac
8,603
1,512
0
4,321
17,620
17,794
0
6,986
10,034
0
35,554
W
6,058
1,591
0
3,802
14,462
16,754
380
3,208
11,254
34,839
0
W
14,426
3,603
266
8,051
15,484
8,640
391
6,511
8,846
52,319
393
W
Izanami
KC ToGu
Izanami
3,735
2,880
0
2,511
11,111
4,382
736
1,218
9,893
0
33,783
W
Thanatos
PayMintz-
Thanatos
15,633
5,925
0
16,221
19,333
9,050
1,966
1,358
17,713
35
91,701
L
Tsukuyomi
9,227
2,474
0
6,563
16,673
5,389
0
3,765
12,816
0
62,285
W
Cthulhu
iPxrzbaI
Cthulhu
10,509
880
180
2,699
12,727
10,847
84
2,464
9,706
51,252
0
L
Chernobog
lololiquix
Chernobog
15,883
10,244
0
4,898
12,807
4,579
0
6,476
6,284
0
61,386
L
Cthulhu
papapo36
Cthulhu
3,025
507
1,057
872
15,200
6,082
0
3,846
11,293
24,724
0
L
11,279
4,894
0
2,438
12,016
4,090
0
9,205
2,765
47,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,679
Gold Earned
44,468
309
Minions Killed
410
0
Camps Cleared
0
1,496,358
Distance Traveled
1,632,186
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,401
435
54
3
0
282,936
0
W
Ymir
8,630
508
37
2
0
322,571
6
W
Hades
8,875
522
83
5
0
291,057
0
W
Izanami
7,211
424
68
4
0
318,706
0
W
Thanatos
10,716
630
132
8
0
363,920
0
L
Tsukuyomi
8,626
507
94
6
0
299,193
0
W
Cthulhu
9,036
532
90
5
0
335,932
0
L
Chernobog
7,877
463
82
5
0
286,480
0
L
Cthulhu
6,608
389
23
1
0
329,589
0
L
Sol
7,167
422
56
3
0
298,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role