Player Matchup

Baron Samedi
Baron Samedi
Ambrøsia
Baron Samedi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 160L
1,233 Elo+
Solo
Zeus
Zeus
Hersheys Candy
Zeus
Level 76
God Stats
5W - 9L
1,370 SR
Queue Stats
671W - 636L
1,443 Elo+
Solo
Janus
Janus
KaneNable
Janus
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 134L
1,538 Elo+
Party 1
Persephone
Persephone
SeveringMACEx
Persephone
Level 138
God Stats
0W - 5L
1,500 SR
Queue Stats
162W - 154L
1,521 Elo+
Party 1
Charybdis
Charybdis
Viking of death
Charybdis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 132L
1,538 Elo+
Party 1
Team Averages
Level 105
1,474 SR
1,454 Elo+

VS

Team Averages
Level 122
1,651 SR
1,386 Elo+
Ymir
Ymir
Josurr Ironbear
Ymir
Level 128
God Stats
9W - 4L
1,750 SR
Queue Stats
195W - 198L
1,509 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Md400k
Cu Chulainn
Level 103
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 18L
1,160 Elo+
Solo
Janus
Janus
TSRDeathReaper
Janus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 101L
1,392 Elo+
Party 2
Shiva
Shiva
XGN GOAT
Shiva
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 272L
1,488 Elo+
Party 2
Merlin
Merlin
im-not-tommy35
Merlin
Level 106
God Stats
1W - 1L
1,788 SR
Queue Stats
43W - 54L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ambrøsia
Baron Samedi
14
3 / 3 / 8
7,986
799
7,129
10,443
5,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 6
7,493
749
4,421
8,327
8,812
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
KaneNable
Janus
12
3 / 4 / 9
7,359
736
5,771
9,289
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
SeveringMACEx
Persephone
13
4 / 2 / 7
7,937
794
10,563
8,871
3,821
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Viking of death
Charybdis
14
3 / 2 / 8
7,767
777
5,544
7,280
3,397
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 9
7,882
788
4,339
12,128
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
Md400k
Cu Chulainn
7
0 / 1 / 0
5,773
577
843
1,969
1,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 3 / 4
9,363
936
10,503
9,240
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
XGN GOAT
Shiva
13
4 / 6 / 5
8,029
803
9,963
14,323
15,630
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 1 / 5
8,729
873
12,993
6,425
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
14
Kills
15
15
Deaths
14
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ambrøsia
Baron Samedi
3
3
8
2.33
L
1
4
6
1
W
1
3
9
1.83
L
Janus
KaneNable
Janus
3
4
9
1.88
W
Cu Chulainn
Md400k
Cu Chulainn
0
1
0
0
L
Persephone
SeveringMACEx
Persephone
4
2
7
3.75
W
7
3
4
3
L
Charybdis
Viking of death
Charybdis
3
2
8
3.5
W
Shiva
XGN GOAT
Shiva
4
6
5
1.08
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,428
Damage
38,641
44,210
Taken
44,085
25,599
Mitigated
38,025
15,751
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ambrøsia
Baron Samedi
7,129
711
2,871
3,373
10,443
5,442
407
6,822
3,621
19,994
0
L
4,421
1,417
838
514
8,327
8,812
0
4,126
4,201
15,239
0
W
4,339
269
1,915
2,964
12,128
13,402
25
7,301
4,827
7,320
0
L
Janus
KaneNable
Janus
5,771
1,047
739
1,628
9,289
4,127
280
5,455
3,834
6,469
545
W
Cu Chulainn
Md400k
Cu Chulainn
843
50
0
265
1,969
1,796
0
1,440
529
0
3,423
L
Persephone
SeveringMACEx
Persephone
10,563
691
1,310
2,563
8,871
3,821
215
5,617
3,252
19,810
0
W
10,503
298
732
1,701
9,240
4,164
0
7,385
1,855
19,338
0
L
Charybdis
Viking of death
Charybdis
5,544
2,413
946
969
7,280
3,397
621
5,184
2,096
0
11,651
W
Shiva
XGN GOAT
Shiva
9,963
364
680
1,811
14,323
15,630
0
7,199
7,124
0
15,650
W
12,993
404
632
1,417
6,425
3,033
0
4,207
2,218
30,226
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,542
Gold Earned
39,776
91
Minions Killed
87
0
Camps Cleared
0
774,452
Distance Traveled
719,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,986
799
25
3
0
153,727
0
L
Zeus
7,493
749
19
2
0
108,557
0
W
Ymir
7,882
788
4
0
0
138,474
0
L
Janus
7,359
736
9
1
0
136,769
0
W
Cu Chulainn
5,773
577
4
0
0
48,275
0
L
Persephone
7,937
794
24
2
0
182,766
0
W
Janus
9,363
936
34
3
0
169,034
0
L
Charybdis
7,767
777
14
1
0
192,633
0
W
Shiva
8,029
803
8
1
0
168,447
0
W
Merlin
8,729
873
37
4
0
194,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role