Player Matchup

Athena
Athena
ImaNekoKawaii
Athena
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
cuoya
Sun Wukong
Level 80
God Stats
2W - 5L
1,280 SR
Queue Stats
115W - 141L
1,148 Elo+
Party 1
Agni
Agni
mahoemada
Agni
Level 127
God Stats
27W - 16L
1,285 SR
Queue Stats
298W - 327L
1,342 Elo+
Party 1
Neith
Neith
奔马扬蹄
Neith
Level 123
God Stats
10W - 15L
1,539 SR
Queue Stats
158W - 173L
1,380 Elo+
Solo
Set
Set
抓老头好手
Set
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 38L
1,313 Elo+
Solo
Team Averages
Level 92
1,421 SR
1,355 Elo+

VS

Team Averages
Level 80
1,504 SR
1,383 Elo+
Ao Kuang
Ao Kuang
Creatinpro
Ao Kuang
Level 129
God Stats
59W - 63L
1,185 SR
Queue Stats
133W - 145L
1,205 Elo+
Solo
Nu Wa
Nu Wa
Nékoha
Nu Wa
Level 89
God Stats
57W - 42L
1,836 SR
Queue Stats
431W - 415L
1,500 Elo+
Solo
Osiris
Osiris
Rahton
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,512 Elo+
Solo
Sol
Sol
XTsukoo
Sol
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
284W - 287L
1,341 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Zumori68
Kumbhakarna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 337L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,687
418
5,291
14,735
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
cuoya
Sun Wukong
14
1 / 1 / 4
8,384
524
7,979
15,077
11,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
16
6 / 2 / 0
9,527
595
14,001
9,342
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 0
7,100
444
7,774
12,705
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 0 / 1
8,440
528
5,091
8,255
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Creatinpro
Ao Kuang
15
8 / 0 / 0
8,794
550
9,358
10,838
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Nékoha
Nu Wa
14
0 / 4 / 1
8,014
501
6,360
9,518
3,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Rahton
Osiris
12
0 / 3 / 0
7,375
461
7,387
16,576
16,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
11
2 / 2 / 3
7,390
462
11,417
10,955
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Zumori68
Kumbhakarna
10
0 / 2 / 5
6,843
428
4,677
16,437
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
11
Kills
10
10
Deaths
11
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Creatinpro
Ao Kuang
8
0
0
8
W
0
3
1
0.17
L
Nu Wa
Nékoha
Nu Wa
0
4
1
0.13
L
Osiris
Rahton
Osiris
0
3
0
0
L
Sol
2
2
3
1.75
L
Kumbhakarna
Zumori68
Kumbhakarna
0
2
5
1.25
W
Sun Wukong
cuoya
Sun Wukong
1
1
4
3
W
Agni
6
2
0
3
W
1
4
0
0.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,136
Damage
39,199
60,114
Taken
64,324
37,106
Mitigated
41,797
16,232
Healing
24,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Creatinpro
Ao Kuang
9,358
2,428
0
4,646
10,838
4,311
29
2,103
8,735
60,978
3,518
W
5,291
1,723
258
2,053
14,735
13,445
0
11,599
3,136
20,296
0
L
Nu Wa
Nékoha
Nu Wa
6,360
1,090
0
2,348
9,518
3,463
1,132
6,764
2,754
74,143
0
L
Osiris
Rahton
Osiris
7,387
2,939
0
6,431
16,576
16,658
0
1,877
14,699
0
49,342
L
Sol
11,417
3,955
0
6,479
10,955
3,803
0
2,239
8,716
53,689
0
L
Kumbhakarna
Zumori68
Kumbhakarna
4,677
1,223
0
4,479
16,437
13,562
246
6,161
10,276
18,950
0
W
Sun Wukong
cuoya
Sun Wukong
7,979
1,508
0
5,376
15,077
11,446
0
2,857
12,220
0
55,287
W
Agni
14,001
1,241
0
2,604
9,342
3,479
836
5,999
3,343
93,658
840
W
7,774
3,089
0
4,495
12,705
5,296
878
8,414
4,291
0
49,226
W
5,091
2,264
0
1,446
8,255
3,440
0
2,554
5,701
0
60,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,138
Gold Earned
38,416
449
Minions Killed
409
0
Camps Cleared
0
1,593,386
Distance Traveled
1,441,217
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,794
550
77
5
0
350,687
0
W
Athena
6,687
418
18
1
0
348,767
3
L
Nu Wa
8,014
501
127
8
0
256,460
2
L
Osiris
7,375
461
87
5
0
272,203
2
L
Sol
7,390
462
97
6
0
235,445
0
L
Kumbhakarna
6,843
428
21
1
0
326,422
2
W
Sun Wukong
8,384
524
98
6
0
296,468
0
W
Agni
9,527
595
156
10
0
293,454
0
W
Neith
7,100
444
77
5
0
283,626
0
W
Set
8,440
528
100
6
0
371,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role