Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Cocanight_720
Guan Yu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
He Bo
He Bo
Emiliano280801
He Bo
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 96L
1,546 Elo+
Party 1
Thor
Thor
GABOSER0
Thor
Level 155
God Stats
2W - 3L
1,313 SR
Queue Stats
469W - 442L
1,566 Elo+
Party 1
Artio
Artio
iPsAlv
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,582 Elo+
Solo
Team Averages
Level 130
1,463 SR
1,539 Elo+

VS

Team Averages
Level 151
1,546 SR
1,460 Elo+
Chronos
Chronos
Dangerousplaya
Chronos
Level 193
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 151L
1,407 Elo+
Party 2
Terra
Terra
Drewsiph
Terra
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
285W - 257L
1,641 Elo+
Solo
Raijin
Raijin
IntimateYolanda
Raijin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,296 Elo+
Party 2
Fafnir
Fafnir
MineCuber
Fafnir
Level 156
God Stats
7W - 2L
1,732 SR
Queue Stats
528W - 501L
1,497 Elo+
Solo
Athena
Athena
ULTIMAXx091
Athena
Level 152
God Stats
5W - 2L
1,500 SR
Queue Stats
140W - 154L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 4 / 4
5,525
921
2,271
9,571
12,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
11
0 / 3 / 2
5,602
934
4,853
9,049
5,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
0 / 3 / 1
5,078
846
4,618
4,518
1,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
12
3 / 2 / 1
5,718
953
5,383
5,016
2,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artio
iPsAlv
Artio
1
0 / 0 / 0
1,564
261
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
6,722
1,120
6,438
3,665
1,362
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Drewsiph
Terra
11
1 / 0 / 8
6,766
1,128
3,660
8,755
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
5 / 2 / 6
6,764
1,127
5,835
5,453
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
MineCuber
Fafnir
11
1 / 0 / 9
6,355
1,059
2,951
5,650
4,378
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
11
3 / 1 / 7
6,950
1,158
4,280
8,222
9,200
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
3
Kills
11
12
Deaths
4
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
4
0.5
L
Guan Yu
0
3
2
0.33
W
1
1
7
4.5
W
Terra
Drewsiph
Terra
1
0
8
5
L
0
3
1
0.17
L
Thor
3
2
1
1.75
W
5
2
6
4
W
Fafnir
MineCuber
Fafnir
1
0
9
5.5
W
Athena
3
1
7
6.5
L
Artio
iPsAlv
Artio
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,125
Damage
23,164
28,154
Taken
31,745
22,943
Mitigated
23,201
6,927
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,271
100
0
1,466
9,571
12,695
0
8,436
1,135
7,211
0
L
Guan Yu
4,853
400
1,178
2,265
9,049
5,464
0
7,349
1,700
0
14,500
W
6,438
2,204
342
814
3,665
1,362
1,019
1,145
2,520
20,056
0
W
Terra
Drewsiph
Terra
3,660
659
3,904
4,546
8,755
6,298
144
1,469
7,286
7,091
0
L
4,618
197
297
240
4,518
1,923
0
4,111
407
7,655
0
L
Thor
5,383
307
166
1,315
5,016
2,861
75
3,029
1,987
0
8,096
W
5,835
1,304
675
1,253
5,453
1,963
605
601
4,852
12,658
239
W
Fafnir
MineCuber
Fafnir
2,951
832
2,291
2,771
5,650
4,378
437
1,490
4,160
5,598
0
W
Athena
4,280
1,129
303
1,547
8,222
9,200
160
2,184
6,038
6,981
0
L
Artio
iPsAlv
Artio
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,487
Gold Earned
33,557
39
Minions Killed
71
0
Camps Cleared
0
478,216
Distance Traveled
603,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,525
921
2
0
0
111,335
0
L
Guan Yu
5,602
934
28
5
0
115,518
0
W
Chronos
6,722
1,120
32
5
0
106,593
0
W
Terra
6,766
1,128
6
1
0
140,067
0
L
He Bo
5,078
846
5
1
0
119,658
0
L
Thor
5,718
953
4
1
0
131,705
0
W
Raijin
6,764
1,127
18
3
0
117,341
0
W
Fafnir
6,355
1,059
10
2
0
119,088
0
W
Athena
6,950
1,158
5
1
0
120,206
0
L
Artio
1,564
261
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role