Player Matchup

Zeus
Zeus
Kroiz
Zeus
Level 89
God Stats
1W - 0L
1,300 SR
Queue Stats
34W - 24L
1,656 Elo+
Solo
Hades
Hades
TapirK
Hades
Level 129
God Stats
2W - 6L
1,500 SR
Queue Stats
278W - 285L
1,453 Elo+
Solo
Maui
Maui
Versailles
Maui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 96L
1,503 Elo+
Solo
Persephone
Persephone
guillereyes
Persephone
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 216L
1,697 Elo+
Solo
Ah Puch
Ah Puch
kexbolche
Ah Puch
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 46L
1,468 Elo+
Solo
Team Averages
Level 126
1,460 SR
1,555 Elo+

VS

Team Averages
Level 112
1,495 SR
1,495 Elo+
Merlin
Merlin
AnnaKRG
Merlin
Level 69
God Stats
5W - 5L
1,500 SR
Queue Stats
140W - 136L
1,561 Elo+
Solo
Cabrakan
Cabrakan
FeDos97
Cabrakan
Level 148
God Stats
4W - 4L
1,476 SR
Queue Stats
255W - 241L
1,615 Elo+
Party 1
Nox
Nox
ItsBambi
Nox
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,370 Elo+
Solo
Anhur
Anhur
Zikxioo0
Anhur
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
190W - 197L
1,390 Elo+
Solo
Tsukuyomi
Tsukuyomi
растоман
Tsukuyomi
Level 121
God Stats
1W - 5L
1,500 SR
Queue Stats
247W - 241L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Kroiz
Zeus
17
10 / 2 / 9
10,267
790
17,987
11,774
7,360
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hades
TapirK
Hades
17
5 / 1 / 11
10,020
771
7,957
10,914
14,333
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 1 / 18
10,601
815
4,498
15,348
18,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Persephone
guillereyes
Persephone
16
4 / 5 / 12
10,233
787
10,780
9,905
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
kexbolche
Ah Puch
17
3 / 2 / 15
9,997
769
18,578
11,033
7,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AnnaKRG
Merlin
18
3 / 2 / 4
9,605
739
12,372
7,553
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
FeDos97
Cabrakan
14
0 / 4 / 9
8,618
663
6,344
16,520
27,466
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 5 / 4
8,281
637
4,925
10,718
5,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Anhur
Zikxioo0
Anhur
14
2 / 5 / 4
8,436
649
5,826
13,698
9,549
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
16
5 / 7 / 4
9,568
736
15,615
14,641
8,210
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
35
23
Kills
10
11
Deaths
23
65
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
AnnaKRG
Merlin
3
2
4
2.5
L
Cabrakan
FeDos97
Cabrakan
0
4
9
1.13
L
0
5
4
0.4
W
Zeus
Kroiz
Zeus
10
2
9
7.25
W
Hades
TapirK
Hades
5
1
11
10.5
W
1
1
18
10
L
Anhur
Zikxioo0
Anhur
2
5
4
0.8
W
Persephone
guillereyes
Persephone
4
5
12
2
W
Ah Puch
kexbolche
Ah Puch
3
2
15
5.25
L
Tsukuyomi
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,800
Damage
45,082
58,974
Taken
63,130
52,200
Mitigated
54,736
24,671
Healing
19,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AnnaKRG
Merlin
12,372
337
872
1,352
7,553
3,892
0
7,234
319
37,320
0
L
Cabrakan
FeDos97
Cabrakan
6,344
1,211
1,149
3,253
16,520
27,466
0
14,556
1,964
7,766
0
L
4,925
199
913
1,326
10,718
5,619
0
10,137
581
15,051
0
W
Zeus
Kroiz
Zeus
17,987
504
1,690
2,174
11,774
7,360
973
4,335
7,439
29,274
0
W
Hades
TapirK
Hades
7,957
547
2,234
4,070
10,914
14,333
489
5,401
5,513
25,237
0
W
4,498
967
479
5,177
15,348
18,361
200
6,082
9,266
8,621
0
L
Anhur
Zikxioo0
Anhur
5,826
1,679
4,021
4,340
13,698
9,549
0
13,078
620
0
14,309
W
Persephone
guillereyes
Persephone
10,780
656
1,515
1,725
9,905
5,040
444
3,824
6,076
26,023
1,132
W
Ah Puch
kexbolche
Ah Puch
18,578
1,041
1,341
4,266
11,033
7,106
1,199
3,999
7,034
37,784
0
L
Tsukuyomi
15,615
3,200
551
1,562
14,641
8,210
0
13,882
759
0
28,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,118
Gold Earned
44,508
161
Minions Killed
166
0
Camps Cleared
0
1,194,002
Distance Traveled
1,210,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,605
739
50
4
0
250,302
0
L
Cabrakan
8,618
663
11
1
0
226,069
0
L
Nox
8,281
637
45
3
0
233,196
0
W
Zeus
10,267
790
29
2
0
260,818
0
W
Hades
10,020
771
42
3
0
243,786
0
W
Maui
10,601
815
6
0
0
226,594
0
L
Anhur
8,436
649
28
2
0
237,493
0
W
Persephone
10,233
787
39
3
0
228,084
0
W
Ah Puch
9,997
769
45
3
0
234,720
0
L
Tsukuyomi
9,568
736
32
2
0
263,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role