Player Matchup

Atlas
Atlas
DruCZ
Atlas
Level 147
God Stats
1W - 1L
1,751 SR
Queue Stats
27W - 31L
1,566 Elo+
Party 2
Odin
Odin
Janak
Odin
Level 53
God Stats
0W - 2L
1,558 SR
Queue Stats
17W - 10L
1,089 Elo+
Party 2
Merlin
Merlin
KindaClown
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,343 Elo+
Party 2
Team Averages
Level 70
1,603 SR
1,333 Elo+

VS

Team Averages
Level 64
1,595 SR
1,493 Elo+
Charybdis
Charybdis
Tenrum
Charybdis
Level 18
God Stats
6W - 7L
1,721 SR
Queue Stats
108W - 117L
1,468 Elo+
Party 1
Bacchus
Bacchus
bendello
Bacchus
Level 45
God Stats
8W - 6L
1,564 SR
Queue Stats
62W - 61L
1,468 Elo+
Party 1
Aphrodite
Aphrodite
ichbinzlatan
Aphrodite
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DruCZ
Atlas
15
3 / 2 / 2
9,310
665
14,038
16,161
19,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
Janak
Odin
14
2 / 3 / 3
9,369
669
9,112
11,101
7,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
KindaClown
Merlin
15
0 / 1 / 5
9,211
658
17,778
9,013
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Tenrum
Charybdis
16
4 / 2 / 2
10,358
740
13,022
14,530
6,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
bendello
Bacchus
16
1 / 0 / 5
10,443
746
7,389
17,240
27,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
ichbinzlatan
Aphrodite
16
1 / 3 / 4
9,846
703
8,334
16,680
9,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
5
Kills
6
6
Deaths
5
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
DruCZ
Atlas
3
2
2
2
L
Odin
Janak
Odin
2
3
3
1.17
L
Merlin
KindaClown
Merlin
0
1
5
2.5
W
Charybdis
Tenrum
Charybdis
4
2
2
2.5
W
Bacchus
bendello
Bacchus
1
0
5
3.5
W
Aphrodite
ichbinzlatan
Aphrodite
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,928
Damage
28,745
36,275
Taken
48,450
31,983
Mitigated
43,981
3,620
Healing
27,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
DruCZ
Atlas
14,038
4,266
0
1,633
16,161
19,977
0
7,803
8,358
33,275
0
L
Odin
Janak
Odin
9,112
3,382
0
1,123
11,101
7,504
0
4,426
6,675
0
24,104
L
Merlin
KindaClown
Merlin
17,778
1,145
0
864
9,013
4,502
90
3,556
5,457
60,646
0
W
Charybdis
Tenrum
Charybdis
13,022
7,088
0
4,388
14,530
6,467
2,648
9,332
4,901
0
47,335
W
Bacchus
bendello
Bacchus
7,389
1,111
497
4,481
17,240
27,988
290
9,831
6,289
19,784
0
W
Aphrodite
ichbinzlatan
Aphrodite
8,334
1,464
7,450
10,723
16,680
9,526
796
11,835
4,215
60,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
30,647
174
Minions Killed
189
0
Camps Cleared
0
729,608
Distance Traveled
753,153
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,310
665
38
3
0
238,449
2
L
Odin
9,369
669
46
3
0
226,653
6
L
Merlin
9,211
658
90
6
0
264,506
0
W
Charybdis
10,358
740
63
5
0
232,735
0
W
Bacchus
10,443
746
25
2
0
276,498
3
W
Aphrodite
9,846
703
101
7
0
243,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role