Player Matchup

Chang'e
Chang'e
BrownBearBW
Chang'e
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Darkatma
Nu Wa
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,395 Elo+
Party 1
Artio
Artio
Jkid1
Artio
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
252W - 254L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
whereiskh
Zhong Kui
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
251W - 264L
1,492 Elo+
Solo
Cerberus
Cerberus
ŚțěřóiDz
Cerberus
Level 109
God Stats
5W - 4L
1,603 SR
Queue Stats
180W - 165L
1,550 Elo+
Party 2
Team Averages
Level 106
1,521 SR
1,487 Elo+

VS

Team Averages
Level 126
1,590 SR
1,505 Elo+
Sylvanus
Sylvanus
Pitsnake55
Sylvanus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 106L
1,580 Elo+
Solo
Vulcan
Vulcan
coooooooIa
Vulcan
Level 120
God Stats
11W - 4L
1,715 SR
Queue Stats
332W - 322L
1,507 Elo+
Solo
Discordia
Discordia
xXTheDarkBairdXx
Discordia
Level 61
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 142L
1,456 Elo+
Solo
Medusa
Medusa
xlBLaCKgUylx
Medusa
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ÆΘNS
Ah Puch
Level 149
God Stats
8W - 10L
1,733 SR
Queue Stats
682W - 709L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BrownBearBW
Chang'e
11
1 / 9 / 3
7,714
551
2,729
16,877
5,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Darkatma
Nu Wa
17
4 / 6 / 4
10,179
727
15,388
13,558
5,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
Jkid1
Artio
15
2 / 8 / 6
9,333
667
7,269
24,810
31,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
whereiskh
Zhong Kui
18
2 / 9 / 4
10,886
778
13,098
21,718
15,128
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
ŚțěřóiDz
Cerberus
15
2 / 7 / 3
9,057
647
8,041
20,254
26,202
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Pitsnake55
Sylvanus
16
4 / 2 / 29
11,328
809
8,155
20,409
23,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
coooooooIa
Vulcan
20
12 / 1 / 22
12,249
875
30,793
10,827
5,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
19
6 / 2 / 21
11,292
807
14,724
8,879
4,080
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
18
8 / 5 / 16
11,644
832
19,105
15,047
7,366
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
ÆΘNS
Ah Puch
18
9 / 2 / 19
11,485
820
14,264
10,907
4,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
146
11
Kills
39
39
Deaths
12
20
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BrownBearBW
Chang'e
1
9
3
0.28
L
Nu Wa
Darkatma
Nu Wa
4
6
4
1
L
Artio
Jkid1
Artio
2
8
6
0.63
W
Sylvanus
Pitsnake55
Sylvanus
4
2
29
9.25
W
Vulcan
coooooooIa
Vulcan
12
1
22
23
L
Zhong Kui
whereiskh
Zhong Kui
2
9
4
0.44
W
Discordia
6
2
21
8.25
W
Medusa
8
5
16
3.2
W
Ah Puch
ÆΘNS
Ah Puch
9
2
19
9.25
L
Cerberus
ŚțěřóiDz
Cerberus
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,525
Damage
87,041
97,217
Taken
66,069
83,819
Mitigated
44,811
25,671
Healing
32,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BrownBearBW
Chang'e
2,729
46
4,174
2,953
16,877
5,731
0
13,884
2,993
5,194
615
L
Nu Wa
Darkatma
Nu Wa
15,388
2,591
887
1,380
13,558
5,604
0
9,402
4,156
30,587
2,093
L
Artio
Jkid1
Artio
7,269
410
2,821
4,987
24,810
31,154
0
15,670
9,140
14,758
0
W
Sylvanus
Pitsnake55
Sylvanus
8,155
1,371
10,094
9,754
20,409
23,151
666
11,824
8,411
10,340
0
W
Vulcan
coooooooIa
Vulcan
30,793
13,559
1,362
2,594
10,827
5,708
1,814
6,677
4,150
59,234
0
L
Zhong Kui
whereiskh
Zhong Kui
13,098
1,220
1,045
4,566
21,718
15,128
0
15,258
6,460
41,369
1,575
W
Discordia
14,724
1,943
894
824
8,879
4,080
1,218
5,743
3,124
32,501
3,199
W
Medusa
19,105
11,644
113
1,605
15,047
7,366
2,343
12,069
2,924
0
36,149
W
Ah Puch
ÆΘNS
Ah Puch
14,264
996
1,581
3,650
10,907
4,506
846
8,480
2,413
27,301
0
L
Cerberus
ŚțěřóiDz
Cerberus
8,041
351
42
2,816
20,254
26,202
0
12,060
8,194
19,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,169
Gold Earned
57,998
152
Minions Killed
164
0
Camps Cleared
0
1,019,128
Distance Traveled
1,229,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,714
551
16
1
0
184,768
0
L
Nu Wa
10,179
727
32
2
0
218,551
0
L
Artio
9,333
667
15
1
0
208,403
0
W
Sylvanus
11,328
809
3
0
0
206,276
0
W
Vulcan
12,249
875
58
4
0
292,253
0
L
Zhong Kui
10,886
778
62
4
0
206,023
0
W
Discordia
11,292
807
40
3
0
238,885
0
W
Medusa
11,644
832
34
2
0
237,480
0
W
Ah Puch
11,485
820
29
2
0
255,062
0
L
Cerberus
9,057
647
27
2
0
201,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role