Player Matchup

Ullr
Ullr
Gold IV
Ambí
Ullr
Gold IV
Level 157
God Stats
3W - 4L
1,207 SR
Queue Stats
55W - 33L
1,761 MMR
Party 3
Ao Kuang
Ao Kuang
Gold I
JorginhoDa12_
Ao Kuang
Gold I
Level 167
God Stats
1W - 2L
1,774 SR
Queue Stats
95W - 98L
1,710 MMR
Solo
Nu Wa
Nu Wa
Gold II
KinglyCriminal
Nu Wa
Gold II
Level 176
God Stats
25W - 22L
1,285 SR
Queue Stats
530W - 526L
1,711 MMR
Solo
Geb
Geb
Silver I
Rykér
Geb
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,657 MMR
Party 3
King Arthur
King Arthur
Gold II
streetmeat63
King Arthur
Gold II
Level 158
God Stats
36W - 36L
1,772 SR
Queue Stats
299W - 283L
1,709 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 161
1,508 SR
1,710 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,630 SR
1,631 MMR
Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Customs OP
Sun Wukong
Gold V
Level 180
God Stats
3W - 6L
1,715 SR
Queue Stats
121W - 98L
1,650 MMR
Party 1
Ganesha
Ganesha
Gold III
Kaweckii
Ganesha
Gold III
Level 154
God Stats
5W - 2L
2,103 SR
Queue Stats
22W - 10L
1,776 MMR
Party 1
Thanatos
Thanatos
Gold IV
LokiiiPokiii
Thanatos
Gold IV
Level 119
God Stats
3W - 2L
1,330 SR
Queue Stats
10W - 4L
1,729 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Ambí
Ullr
13
1 / 4 / 1
8,092
506
4,210
9,685
3,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
JorginhoDa12_
Ao Kuang
14
2 / 5 / 3
8,512
532
7,747
17,055
6,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 4 / 0
8,359
522
6,019
9,891
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Rykér
Geb
10
0 / 1 / 2
6,917
432
4,914
10,327
8,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
streetmeat63
King Arthur
14
1 / 8 / 1
8,466
529
16,573
22,480
21,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
He BoFreyaMaui

VS

Bans
BacchusFenrirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
3 / 0 / 5
11,402
713
11,800
7,244
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Merlin
 
Merlin
16
2 / 1 / 5
10,071
629
8,062
8,730
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Customs OP
Sun Wukong
16
4 / 2 / 3
10,155
635
12,087
22,239
19,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
Kaweckii
Ganesha
14
0 / 0 / 4
9,042
565
5,691
11,708
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
LokiiiPokiii
Thanatos
17
13 / 3 / 1
10,613
663
13,743
17,957
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
22
22
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
5
5.5
W
Merlin
 
Merlin
2
1
5
4.5
L
Ullr
Ambí
Ullr
1
4
1
0.38
W
Sun Wukong
Customs OP
Sun Wukong
4
2
3
2.75
L
Ao Kuang
JorginhoDa12_
Ao Kuang
2
5
3
0.7
W
Ganesha
Kaweckii
Ganesha
0
0
4
2
L
2
4
0
0.5
W
Thanatos
LokiiiPokiii
Thanatos
13
3
1
4.5
L
Geb
Rykér
Geb
0
1
2
1
L
King Arthur
streetmeat63
King Arthur
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,463
Damage
51,383
69,438
Taken
67,878
43,731
Mitigated
46,632
9,560
Healing
36,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
11,800
5,285
0
2,355
7,244
2,972
5,603
2,405
4,839
124,651
0
W
Merlin
 
Merlin
8,062
414
0
1,596
8,730
4,089
496
4,481
4,249
99,999
0
L
Ullr
Ambí
Ullr
4,210
1,667
0
1,054
9,685
3,402
0
4,375
5,310
0
64,203
W
Sun Wukong
Customs OP
Sun Wukong
12,087
2,203
0
8,751
22,239
19,494
0
6,360
15,879
0
87,972
L
Ao Kuang
JorginhoDa12_
Ao Kuang
7,747
1,970
0
2,450
17,055
6,027
0
3,282
13,773
61,021
0
W
Ganesha
Kaweckii
Ganesha
5,691
700
0
4,076
11,708
11,835
66
5,174
6,534
41,675
0
L
6,019
1,399
0
402
9,891
3,926
0
6,304
3,563
65,830
1,669
W
Thanatos
LokiiiPokiii
Thanatos
13,743
3,908
0
19,240
17,957
8,242
176
6,214
11,743
0
68,133
L
Geb
Rykér
Geb
4,914
914
0
2,509
10,327
8,544
0
5,118
5,130
12,040
0
L
King Arthur
streetmeat63
King Arthur
16,573
2,135
0
3,145
22,480
21,832
0
6,320
16,109
6,912
74,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
51,283
472
Minions Killed
636
0
Camps Cleared
0
1,622,245
Distance Traveled
1,706,231
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,402
713
205
13
0
354,290
0
W
Merlin
10,071
629
156
10
0
300,489
4
L
Ullr
8,092
506
126
8
0
302,697
5
W
Sun Wukong
10,155
635
144
9
0
294,493
2
L
Ao Kuang
8,512
532
89
6
0
360,697
1
W
Ganesha
9,042
565
35
2
0
354,517
0
L
Nu Wa
8,359
522
116
7
0
308,551
0
W
Thanatos
10,613
663
96
6
0
402,442
1
L
Geb
6,917
432
11
1
0
364,734
3
L
King Arthur
8,466
529
130
8
0
285,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role