Player Matchup

Guan Yu
Guan Yu
DrRoboMancer
Guan Yu
Level 156
God Stats
4W - 3L
1,696 SR
Queue Stats
350W - 366L
1,444 Elo+
Solo
Thor
Thor
LimboThorem
Thor
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,450 Elo+
Party 1
Artio
Artio
Mammosha
Artio
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
136W - 162L
1,328 Elo+
Party 2
Scylla
Scylla
SoundWawe
Scylla
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 44L
1,365 Elo+
Party 1
Raijin
Raijin
Обезбол
Raijin
Level 29
God Stats
4W - 1L
1,757 SR
Queue Stats
83W - 88L
1,320 Elo+
Party 2
Team Averages
Level 118
1,591 SR
1,381 Elo+

VS

Team Averages
Level 75
1,462 SR
1,421 Elo+
Terra
Terra
 
Terra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Domino97278
Artemis
Level 141
God Stats
13W - 12L
1,561 SR
Queue Stats
599W - 594L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
OmaToma
Gilgamesh
Level 26
God Stats
4W - 2L
1,247 SR
Queue Stats
139W - 146L
1,429 Elo+
Solo
Amaterasu
Amaterasu
boik
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DrRoboMancer
Guan Yu
15
3 / 4 / 17
8,591
859
6,167
21,008
18,491
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
9 / 1 / 14
9,938
994
13,624
10,454
5,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Mammosha
Artio
13
1 / 4 / 21
8,070
807
4,762
16,772
18,244
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
SoundWawe
Scylla
16
6 / 1 / 18
9,420
942
21,446
10,231
4,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 3 / 12
8,864
886
15,048
9,850
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 5 / 9
8,035
804
10,283
16,612
16,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Da Ji
 
Da Ji
13
4 / 5 / 5
7,792
779
10,894
13,150
8,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Domino97278
Artemis
15
3 / 3 / 7
7,769
777
19,188
10,114
4,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
OmaToma
Gilgamesh
11
2 / 6 / 4
7,269
727
6,220
15,497
12,101
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
boik
Amaterasu
11
2 / 6 / 3
6,684
668
6,948
14,367
6,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
41
25
Kills
13
13
Deaths
25
82
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
5
9
1.3
L
Da Ji
 
Da Ji
4
5
5
1.3
L
Artemis
Domino97278
Artemis
3
3
7
2.17
W
Guan Yu
DrRoboMancer
Guan Yu
3
4
17
2.88
W
9
1
14
16
W
Artio
Mammosha
Artio
1
4
21
2.88
L
Gilgamesh
OmaToma
Gilgamesh
2
6
4
0.67
W
Scylla
SoundWawe
Scylla
6
1
18
15
L
Amaterasu
boik
Amaterasu
2
6
3
0.58
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,047
Damage
53,533
68,315
Taken
69,740
51,946
Mitigated
48,477
28,569
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,283
512
2,819
3,672
16,612
16,286
0
9,459
7,153
18,083
0
L
Da Ji
 
Da Ji
10,894
1,093
521
1,250
13,150
8,887
0
7,660
5,490
0
17,143
L
Artemis
Domino97278
Artemis
19,188
5,808
285
1,930
10,114
4,379
499
5,807
4,307
0
32,209
W
Guan Yu
DrRoboMancer
Guan Yu
6,167
1,102
8,202
6,909
21,008
18,491
629
2,004
19,004
0
18,450
W
13,624
2,063
393
456
10,454
5,730
3,193
2,540
7,914
0
27,898
W
Artio
Mammosha
Artio
4,762
677
3,709
3,202
16,772
18,244
599
1,975
14,797
7,255
0
L
Gilgamesh
OmaToma
Gilgamesh
6,220
1,566
0
329
15,497
12,101
58
10,393
5,104
0
10,399
W
Scylla
SoundWawe
Scylla
21,446
2,428
1,217
2,758
10,231
4,931
2,023
2,223
8,008
38,471
0
L
Amaterasu
boik
Amaterasu
6,948
1,771
2,103
3,933
14,367
6,824
0
7,937
6,430
0
10,539
W
15,048
1,656
501
1,222
9,850
4,550
1,074
1,541
8,309
24,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
37,549
104
Minions Killed
77
0
Camps Cleared
0
933,707
Distance Traveled
779,270
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,035
804
14
1
0
163,383
0
L
Da Ji
7,792
779
12
1
0
156,180
0
L
Artemis
7,769
777
28
3
0
153,491
1
W
Guan Yu
8,591
859
21
2
0
193,070
1
W
Thor
9,938
994
28
3
0
186,022
0
W
Artio
8,070
807
1
0
0
184,563
0
L
Gilgamesh
7,269
727
9
1
0
149,212
0
W
Scylla
9,420
942
42
4
0
200,179
0
L
Amaterasu
6,684
668
14
1
0
157,004
0
W
Raijin
8,864
886
12
1
0
169,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role