Player Matchup

Scylla
Scylla
 
Scylla
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
KingGilgame
Sun Wukong
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 55L
1,351 Elo+
Solo
Sol
Sol
lordtachanka031
Sol
Level 30
God Stats
8W - 6L
1,710 SR
Queue Stats
309W - 257L
1,595 Elo+
Party 1
Fenrir
Fenrir
om1sick
Fenrir
Level 60
God Stats
9W - 7L
1,501 SR
Queue Stats
207W - 224L
1,369 Elo+
Solo
Horus
Horus
perefouralou_
Horus
Level 109
God Stats
76W - 45L
1,948 SR
Queue Stats
267W - 231L
1,611 Elo+
Party 1
Team Averages
Level 66
1,632 SR
1,485 Elo+

VS

Team Averages
Level 116
1,482 SR
1,468 Elo+
Atlas
Atlas
Blafdini
Atlas
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 53L
1,538 Elo+
Solo
Sylvanus
Sylvanus
LORD_Scarlet_
Sylvanus
Level 80
God Stats
5W - 5L
1,286 SR
Queue Stats
187W - 208L
1,386 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
OmletickTV2017
Ah Muzen Cab
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 178L
1,397 Elo+
Party 3
Tiamat
Tiamat
SirKhan75
Tiamat
Level 148
God Stats
4W - 6L
1,583 SR
Queue Stats
25W - 32L
1,477 Elo+
Party 2
Pele
Pele
arcadrix
Pele
Level 151
God Stats
4W - 8L
1,542 SR
Queue Stats
60W - 61L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 1 / 2
6,592
549
6,399
6,473
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
KingGilgame
Sun Wukong
10
0 / 0 / 0
5,663
472
4,644
10,345
5,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
6 / 0 / 2
8,731
728
12,775
6,519
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
om1sick
Fenrir
10
2 / 1 / 1
6,461
538
4,085
10,250
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

10
3 / 0 / 7
7,074
590
6,559
8,765
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Blafdini
Atlas
13
1 / 0 / 0
7,140
595
6,286
8,937
6,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
LORD_Scarlet_
Sylvanus
8
0 / 3 / 0
5,401
450
2,718
11,969
6,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
OmletickTV2017
Ah Muzen Cab
10
0 / 4 / 0
5,477
456
4,212
9,482
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
SirKhan75
Tiamat
11
1 / 2 / 0
6,191
516
4,630
7,468
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
10
0 / 4 / 1
6,019
502
5,584
11,781
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
2
2
L
Atlas
Blafdini
Atlas
1
0
0
1
W
Sun Wukong
KingGilgame
Sun Wukong
0
0
0
0
L
Sylvanus
LORD_Scarlet_
Sylvanus
0
3
0
0
L
Ah Muzen Cab
OmletickTV2017
Ah Muzen Cab
0
4
0
0
L
Tiamat
SirKhan75
Tiamat
1
2
0
0.5
L
Pele
0
4
1
0.13
W
6
0
2
7
W
Fenrir
om1sick
Fenrir
2
1
1
2.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,462
Damage
23,430
42,352
Taken
49,637
19,534
Mitigated
23,276
19,552
Healing
14,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,399
1,177
0
1,271
6,473
2,246
0
2,475
3,730
61,715
0
L
Atlas
Blafdini
Atlas
6,286
2,177
0
3,780
8,937
6,060
0
0
8,467
54,535
0
W
Sun Wukong
KingGilgame
Sun Wukong
4,644
700
0
5,241
10,345
5,837
0
4,715
4,862
0
28,961
L
Sylvanus
LORD_Scarlet_
Sylvanus
2,718
625
2,189
5,046
11,969
6,041
0
6,794
5,133
16,213
0
L
Ah Muzen Cab
OmletickTV2017
Ah Muzen Cab
4,212
1,478
0
1,252
9,482
3,684
0
6,552
2,888
0
39,163
L
Tiamat
SirKhan75
Tiamat
4,630
919
0
1,819
7,468
3,593
0
3,261
4,207
45,246
0
L
Pele
5,584
2,173
0
796
11,781
3,898
0
2,567
9,172
0
45,112
W
12,775
6,134
0
4,964
6,519
2,576
0
1,470
5,049
88,275
0
W
Fenrir
om1sick
Fenrir
4,085
994
0
3,108
10,250
4,098
0
1,703
8,351
0
42,290
W
6,559
2,656
914
4,054
8,765
4,777
0
2,608
6,045
0
13,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
30,228
413
Minions Killed
322
0
Camps Cleared
0
1,222,167
Distance Traveled
1,193,783
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,592
549
116
10
0
233,816
0
L
Atlas
7,140
595
80
7
0
204,301
0
W
Sun Wukong
5,663
472
44
4
0
247,932
0
L
Sylvanus
5,401
450
43
4
0
227,254
1
L
Ah Muzen Cab
5,477
456
50
4
0
241,974
0
L
Tiamat
6,191
516
93
8
0
232,175
6
L
Pele
6,019
502
56
5
0
288,079
0
W
Sol
8,731
728
164
14
0
241,093
0
W
Fenrir
6,461
538
65
5
0
225,482
0
W
Horus
7,074
590
24
2
0
273,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role